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But still there is a mistake on your coding about "The Goal of All Life is Death", which is the missing of "true" following ".applyonce".
Once ".applyonce" is fixed as ".applyonce true", the bug will be solved, and friendly targets will no longer suffer damage/stress/speed-penalty four times.
That is because: in the default rule of vanilla Darkest Dungeon, the limit of max shield is 2. If you want to stack more, you must override the file rule.json.