Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
more ammo = less power. It seems like kind of a lazy way to balance weapons and almost insures they won't be used. For example, look at the Family Business for Heavy. No one uses it because they could just do more damage in a smaller amount of time with the default Shotgun. It doesn't matter if your gun can shoot 500 shots without reloading if it doesn't do any damage. I think a good example of a weapon with more ammo done well is the Natascha. While it does less damage and has a higher spin up time it actually has a buff in the form of slowing people down. While this still isn't a very highly used weapon it is actually capable of being useful, unlike the Family Business (I'm not insulting your family business, I'm talking about the gun) which is completely useless.
(a summary for you TL:DR people)
We need more guns with higher clip sizes that are actually useful.
Pros:
Never Reloads, all ammo is already in clip
Very High Damage(50% greater)
On Kill:Get 25% ammo back
Cons:
Very slow fire rate
very inaccurate at long range
Sorry for the incorerence - summary:
+20% damage
-20% firing speed
no reload
louder than default shotgun, more destinctive lower pitch sound, similar to tomislav.