Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game is based on history. So longbows should easily outranged the composite and crossbows
Longbow should have more range than the crossbow then crossbow should have higher fire rate because its automatic.
Click the arrow icon on the lower mid-right screen. It'll pop up the selection tray upwards.
In MK 1212, All archers uses their Heavy Armour-Piercing Arrows at the start of the battle, instead of Attila TW's Broadhead.
To shoot full range at 200m+, swap to the Extended Shot. It also comes with volley high-trajectory as default shooting mode, so you can shoot over your own men. It got less accuracy and damage, but you can easily cheese the AI using it.
The Longbow 140m shot you moaned about is the Heavy Bodkin Arrow - which were shot against armour in a more direct manner at closer ranges, therefore we set the range to be much lower than the maximum range of the longbow in the mod. For the broadheads, we set the engagement range at 175m, again lower but not as short as AP.
This is also the case in the mod for Short Selfbow, Self Warbow, and Composite Bows (both weak and strong versions)
Yeah, I know the extended shot but It's unrealistic. The bodkin shot of Longbows should be atleast 150m, it should be technically have a higher range than crossbows then like I said crossbows should have a shorter range but a higher fire rate. You can shoot over your own men with bodkin as long as they're not in clash with each other. The extended shot is only useful when you are firing it over a wall and the damage should not differ only the accuracy.
Anyway, I already edited it myself. Just saying all of your units and buildings are not balance. Like for example too much squalor but super less sanitation, same with public order. Its like you're really advertising for plagues and civil war. I agree with the other post in the discussion that the only good thing about this mod is the models and btw you cant even complete the imposter models. All of the T3 units have incomplete or buggy imposter models
Longbows usually didn't start shooting until the opponent was pretty close, at about 50 paces usually. Doing otherwise would be little more than wasting arrows, especially against armour. I don't understand your point about crossbows and fire rate: in the mid to late medieval era, heavy crossbows were much more powerful, and much slower than bows, with late medieval era often having a draw weight of a thousand pounds, and crossbowmen had assistants to reload while they shot. Reloading with a crossbow most definitely was longer than with a longbow, whose objective was to be a close range machine gun.
As for Leopold Staff's comment, it is a common, albeit often debunked misconception that longbowmen could pierce plate at close range. They could however penetrate weak points, and pierce inferior lamellar armour, mail, gambesons and bad quality plate.
On a final point, composite bows were indeed much more powerful than a longbow, and even more so given their recurve shape which acts as a lever. Experimental testing shows much greater range and power for inferior draw weight. The reason they weren't much used is because of their composite nature, which required gluing the elements together. This glue would deteriorate in humid conditions (like bow strings) which made the technology unusable outside of arid regions. This is also why composite bow often came in closed bow cases.
They dont shoot but they can shoot. The point is the Longbows should have a longer range than the crossbows in the stats. Its up to you if you want to command your longbows to shoot or not but technically it should've a longer range.