Don't Starve Together

Don't Starve Together

The Gorge Cooking Port
Aleria 3 Jul, 2018 @ 6:52am
Crash when crafting firepit with "Monument" skin.
I crashed when trying to build the firepit with the Monument skin, with the message about something with defining "Burnable".

Bug report: https://www.dropbox.com/s/dlndtsi1af80x4j/client_log.txt?dl=0

I also notice the pigeons not being named, and in the log, it states severel things not having been added to the manager. Hope this helps, on what seems to be a really cool addition to a nice kitchen :3
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Showing 1-15 of 19 comments
[Anvil] Super Nintendo Chalmers  [developer] 3 Jul, 2018 @ 7:36am 
Thanks for the log. This is the kind of report I can work with. :)
[Anvil] Super Nintendo Chalmers  [developer] 3 Jul, 2018 @ 8:12am 
I updated the mod. Could you try and see if the issue has been resolved?
Aleria 3 Jul, 2018 @ 9:11am 
I started up again, and no crash. The pigeon also got a name now. Only thing left to report is the icon for the mod in mods config is for "Multi-World DST". Did confuse me a little to begin, but I imagine that it is a placeholder image, from your other mod?
Glad to be of help :3
[Anvil] Super Nintendo Chalmers  [developer] 3 Jul, 2018 @ 9:37am 
Good to hear. Let me know if it happens again. I *think* I understand what went wrong, but since it was difficult to reproduce, I can't guarantee that it won't happen again.

And yes, it is a placeholder for now. :)
Aleria 3 Jul, 2018 @ 12:44pm 
I have encountered another bug, something about "container", when trying to put the grill on the same firepit as mentioned before.
Log: https://www.dropbox.com/sh/zrvje0do4vozc7e/AAC9JcApKkqTE4T0zWlUaP1Ia?dl=0&preview=client_log.txt
Also, noticed a whole lot of images not being loaded correctly, and still lots of assets not being adressed. Wish I could help more with -what- assets there is not being adressed, sorry.
Aleria 3 Jul, 2018 @ 12:47pm 
I see a lot about "logs.tex" being a problem, and the pidgeons chirp also not being loaded correctly.
And
[string "scripts/componentactions.lua"]:62: attempt to index field 'container' (a nil value)
I think the 'container' is ment to be 'containers', but I may very well be wrong. Hope this helps!
[Anvil] Super Nintendo Chalmers  [developer] 3 Jul, 2018 @ 1:32pm 
I see you have a lot of other mods enabled as well. Could you try to reproduce the error without those mods?

And yes, the logs.tex is a mistake I made. It should just be log.tex.
Darkstone2334 3 Jul, 2018 @ 10:46pm 
Originally posted by Joachim:
I updated the mod. Could you try and see if the issue has been resolved?


My crash doesn't involve the firepit skin (as it should be a base game thing)

I crashed when I tried to make Veggie Soup in the cookpot and when I opened it my game froze then closed. Please fix.
bum0303 3 Jul, 2018 @ 11:23pm 
LUA ERROR stack traceback:
scripts/widgets/containerwidget.lua:29 in (method) old_container_open (Lua) <24-132>
self =
callbacks = table: 44883758
slotsperrow = 3
inst = 151042 - (valid:true)
focus = false
children = table: 44883B68
focus_flow_args = table: 448839B0
focus_target = false
isopen = false
utilslots = table: 44874280
owner = 100111 - winona (valid:true)
open = false
can_fade_alpha = true
inv = table: 44883A28
parent =
name = Container
bgimage = Image - :
focus_flow = table: 44883988
enabled = true
bganim = UIAnim
shown = true
container = 150795 - pot_small (valid:true)
doer = 100111 - winona (valid:true)
widget = nil
../mods/workshop-365119238/modmain_segments/containerwidgetfunction.lua:21 in (method) Open (Lua) <20-60>
self =
callbacks = table: 44883758
slotsperrow = 3
inst = 151042 - (valid:true)
focus = false
children = table: 44883B68
focus_flow_args = table: 448839B0
focus_target = false
isopen = false
utilslots = table: 44874280
owner = 100111 - winona (valid:true)
open = false
can_fade_alpha = true
inv = table: 44883A28
parent =
name = Container
bgimage = Image - :
focus_flow = table: 44883988
enabled = true
bganim = UIAnim
shown = true
container = 150795 - pot_small (valid:true)
doer = 100111 - winona (valid:true)
scripts/screens/playerhud.lua:243 in (upvalue) OpenContainerWidget (Lua) <240-245>
self =
fireover = FireOver
sandover = SandOver
beefbloodover = BeefBloodOver
parent = screenroot
overlayroot = overlays
playerstatusscreen = PlayerStatusScreen
SetMainCharacter = function - ../mods/workshop-378160973/modmain.lua:464
AddTargetIndicator = function - ../mods/workshop-378160973/modmain.lua:493
last_focus = HUD
handlers = table: 2658D700
OnUpdate = function - ../mods/workshop-378160973/modmain.lua:518
RemoveTargetIndicator = function - ../mods/workshop-378160973/modmain.lua:505
enabled = true
under_root = under_root
AddBossIndicator = function - ../mods/workshop-1120124958/modmain.lua:34
HasBossIndicator = function - ../mods/workshop-1120124958/modmain.lua:43
name = HUD
focus_flow = table: 2658D868
bloodover = BloodOver
storm_root = storm_root
over_root = over_root
callbacks = table: 2658DAC0
popupstats_root = popupstats_root
sanddustover = UIAnim
inst = 100112 - (valid:true)
focus = true
RemoveBossIndicator = function - ../mods/workshop-1120124958/modmain.lua:54
targetindicators = table: 39AA4348
children = table: 2658D7A0
heatover = HeatOver
focus_flow_args = table: 2658D728
focus_target = false
controls = Controls
vig = UIAnim
eventannouncer = EventAnnouncer
owner = 100111 - winona (valid:true)
clouds = UIAnim
can_fade_alpha = true
iceover = IceOver
fumeover = FumeOver
gogglesover = GogglesOver
mindcontrolover = UIAnim
storm_overlays = storm_overlays
root = root
ShowPlayerStatusScreen = function - ../mods/workshop-378160973/modmain.lua:569
shown = true
container = 150795 - pot_small (valid:true)
side = false
containerwidget = Container
scripts/screens/playerhud.lua:253 in (method) OpenContainer (Lua) <247-255>
self =
fireover = FireOver
sandover = SandOver
beefbloodover = BeefBloodOver
parent = screenroot
overlayroot = overlays
playerstatusscreen = PlayerStatusScreen
SetMainCharacter = function - ../mods/workshop-378160973/modmain.lua:464
AddTargetIndicator = function - ../mods/workshop-378160973/modmain.lua:493
last_focus = HUD
handlers = table: 2658D700
OnUpdate = function
[03:01:14]: [string "scripts/widgets/containerwidget.lua"]:29: attempt to index local 'widget' (a nil value)
LUA ERROR stack traceback:
scripts/widgets/containerwidget.lua:29 in (method) old_container_open (Lua) <24-132>
../mods/workshop-365119238/modmain_segments/containerwidgetfunction.lua:21 in (method) Open (Lua) <20-60>
scripts/screens/playerhud.lua:243 in (upvalue) OpenContainerWidget (Lua) <240-245>
scripts/screens/playerhud.lua:253 in (method) OpenContainer (Lua) <247-255>
scripts/components/container_replica.lua:289 in (method) Open (Lua) <275-296>
scripts/components/container_replica.lua:95 in (field) fn (Lua) <87-101>
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
scripts/update.lua:170 in () ? (Lua) <149-228>

crash with smartcookpot, GlobalPositions, bossindicators mods
bum0303 3 Jul, 2018 @ 11:29pm 
[00:04:22]: [string "scripts/widgets/containerwidget.lua"]:29: attempt to index local 'widget' (a nil value)
LUA ERROR stack traceback:
scripts/widgets/containerwidget.lua:29 in (method) Open (Lua) <24-132>
self =
callbacks = table: 31744F08
slotsperrow = 3
inst = 101678 - (valid:true)
focus = false
children = table: 31744FD0
focus_flow_args = table: 31745660
focus_target = false
isopen = false
owner = 100034 - winona (valid:true)
open = false
can_fade_alpha = true
inv = table: 317455C0
parent =
name = Container
bgimage = Image - :
focus_flow = table: 31745638
enabled = true
bganim = UIAnim
shown = true
container = 100914 - pot_small (valid:true)
doer = 100034 - winona (valid:true)
widget = nil
scripts/screens/playerhud.lua:243 in (upvalue) OpenContainerWidget (Lua) <240-245>
self =
fireover = FireOver
sandover = SandOver
fumeover = FumeOver
shown = true
overlayroot = overlays
handlers = table: 4B810AD8
mindcontrolover = UIAnim
enabled = true
under_root = under_root
eventannouncer = EventAnnouncer
name = HUD
focus_flow = table: 4B810DF8
bloodover = BloodOver
storm_root = storm_root
over_root = over_root
callbacks = table: 4B810EE8
popupstats_root = popupstats_root
sanddustover = UIAnim
inst = 100035 - (valid:true)
focus = true
gogglesover = GogglesOver
heatover = HeatOver
focus_flow_args = table: 4B810D30
focus_target = false
vig = UIAnim
owner = 100034 - winona (valid:true)
can_fade_alpha = true
iceover = IceOver
controls = Controls
clouds = UIAnim
beefbloodover = BeefBloodOver
parent = screenroot
storm_overlays = storm_overlays
children = table: 4B8108A8
root = root
container = 100914 - pot_small (valid:true)
side = false
containerwidget = Container
scripts/screens/playerhud.lua:253 in (method) OpenContainer (Lua) <247-255>
self =
fireover = FireOver
sandover = SandOver
fumeover = FumeOver
shown = true
overlayroot = overlays
handlers = table: 4B810AD8
mindcontrolover = UIAnim
enabled = true
under_root = under_root
eventannouncer = EventAnnouncer
name = HUD
focus_flow = table: 4B810DF8
bloodover = BloodOver
storm_root = storm_root
over_root = over_root
callbacks = table: 4B810EE8
popupstats_root = popupstats_root
sanddustover = UIAnim
inst = 100035 - (valid:true)
focus = true
gogglesover = GogglesOver
heatover = HeatOver
focus_flow_args = table: 4B810D30
focus_target = false
vig = UIAnim
owner = 100034 - winona (valid:true)
can_fade_alpha = true
iceover = IceOver
controls = Controls
clouds = UIAnim
beefbloodover = BeefBloodOver
parent = screenroot
storm_overlays = storm_overlays
children = table: 4B8108A8
root = root
container = 100914 - pot_small (valid:true)
side = false
scripts/components/container_replica.lua:289 in (method) Open (Lua) <275-296>
self =
ondetachclassified = function - scripts/components/container_replica.lua:106
acceptsstacks = true
_numslots = 0
_isopen = false
issidewidget = false
_cannotbeopened = net_bool (4852CFC0)
classified = 101677 - container_classified (valid:true)
inst = 100914 - pot_small (valid:true)
doer = 100034 - winona (valid:true)
scripts/components/container_replica.lua:95 in (field) fn (Lua) <87-101>
inst = 100914 - pot_small (valid:true)
self =
ondetachclassified = function - scripts/components/container_replica.lua:106
acceptsstacks = true
_numslots = 0
_isopen = false
issidewidget = false
_cannotbeopened = net_bool (4852CFC0)
classified = 101677 - container_classified (valid:true)
inst = 100914 - pot_small (val
[00:04:22]: [string "scripts/widgets/containerwidget.lua"]:29: attempt to index local 'widget' (a nil value)
LUA ERROR stack traceback:
scripts/widgets/containerwidget.lua:29 in (method) Open (Lua) <24-132>
scripts/screens/playerhud.lua:243 in (upvalue) OpenContainerWidget (Lua) <240-245>
scripts/screens/playerhud.lua:253 in (method) OpenContainer (Lua) <247-255>
scripts/components/container_replica.lua:289 in (method) Open (Lua) <275-296>
scripts/components/container_replica.lua:95 in (field) fn (Lua) <87-101>
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
scripts/update.lua:170 in () ? (Lua) <149-228>
旺财宝宝 3 Jul, 2018 @ 11:47pm 
为什么一打开锅子就崩溃了?
Aleria 4 Jul, 2018 @ 9:27am 
I have noticed, putting the pots and casseroles on the stations, seems to make a weird "duplicate" a little distance from the stations. Taking those up leaves the one in the station, but then taking the one from the station seems to... uh... remove one or the other. Not sure how to explain it. No log to report this time. No crash happened. Hope it helps.
[Anvil] Super Nintendo Chalmers  [developer] 4 Jul, 2018 @ 9:41am 
I understand what you're saying. I know what causes this "spooky" duplicate. It has been noted. We're currently working on sorting out the crashes.
Darkstone2334 5 Jul, 2018 @ 11:29pm 
I also experienced a bug with Billy and that when I bumped into him he proceeded to glide across the map at an insane speed almost to the point where he flew OUT of the map. But I managed to corner him in a marsh biome and finally got to trade. Maybe fix Billy's model so that he doesn't move when you touch him?
[Anvil] Super Nintendo Chalmers  [developer] 7 Jul, 2018 @ 9:50am 
This should be fixed now with the latest update.
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