Don't Starve Together

Don't Starve Together

The Gorge Cooking Port
Lily 7 Jul, 2018 @ 6:15pm
Bug Report for Version 0.2.0
--Much Smaller, Hastily Made Bug Collection for Version 0.2.0--

1. Upon Putting either sized casserole dish into the oven, the game crashes. I'm not sure why.

2. Upon a dish steaming within a cookpot, the game crashes. The small crash report given reports that this is something to do with the steam.

3. The [small] grill works fine, if not better than before, however the flames that used to appear in front of the grill to give the illusion that
the flames are coming out of both sides is now invisible or gone.

--Sidenote--
You appear to have made the flame on the cookpot bonfire appear under the cookpot itself. This was bugging me earlier, i'm glad you fixed that.
However i feel that perhaps the illusion of the fire actually bending around the cookpot would be better presented if the same texture that was
used to perform that illusion on the grill would be applied to the cookpot as well.

-Mahskie, Bug Tester
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Showing 1-4 of 4 comments
Lily 7 Jul, 2018 @ 6:19pm 
My Client Log for my most recent crash, which was with the cookpot steam.
https://pastebin.com/4fMgXV6D
[Anvil] Super Nintendo Chalmers  [developer] 7 Jul, 2018 @ 7:48pm 
Yup. It was a stupid mistake after I added the plates. Fixing. :)
bum0303 8 Jul, 2018 @ 1:17am 
[00:22:12]: Serializing user: session/7CE1419A83DA20DE/A7IRC1AO8TTM/0000000004
[00:22:12]: Serializing world: session/7CE1419A83DA20DE/0000000004
[00:22:23]: [string "../mods/workshop-1429531613/lib/custom_tech..."]:134: attempt to compare number with nil
LUA ERROR stack traceback:
../mods/workshop-1429531613/lib/custom_tech_tree.lua:134 in (field) fn (Lua) <130-144>
player = 114259 - winona (valid:true)
trees_changed = true
tech_tree = table: 6F9E9090
tech_name = MEALING_STONE
_ = 0
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
self =
running = table: 20173A30
waitingfortick = table: 20173D50
tasks = table: 20173DC8
waking = table: 692472E0
attime = table: 20173DA0
hibernating = table: 20173AA8
tick = 29275
k = PERIODIC 114259: 1.500000
v = true
already_dead = false
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
tick = 29275
scripts/update.lua:170 in () ? (Lua) <149-228>
dt = 0.033333335071802
tick = 29275
i = 29275

[00:22:23]: [string "../mods/workshop-1429531613/lib/custom_tech..."]:134: attempt to compare number with nil
LUA ERROR stack traceback:
../mods/workshop-1429531613/lib/custom_tech_tree.lua:134 in (field) fn (Lua) <130-144>
scripts/scheduler.lua:177 in (method) OnTick (Lua) <155-207>
scripts/scheduler.lua:371 in (global) RunScheduler (Lua) <369-377>
scripts/update.lua:170 in () ? (Lua) <149-228>
[Anvil] Super Nintendo Chalmers  [developer] 8 Jul, 2018 @ 8:08am 
I think I understand that bug now. What other mods have you enabled? It is likely that you are using a mod that injects itself into the tech tree incorrectly. I noticed my other mod Multi-Worlds DST had the same problem, and it caused a conflict. Now that I have resolved that, they are compatible.
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Showing 1-4 of 4 comments
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