Don't Starve Together

Don't Starve Together

The Gorge Cooking Port
cortes-e 16 Jul, 2018 @ 3:17pm
Some things to look at
Hey, I really loved this mod, but I saw a few issues, you probably know most of them. But here is the list (in no particular order)

  1. The fire is in front of the cookpot/casserole/grill, which makes it hard to see if the dish is done or not.

  2. If the fire pit of a grill is lit, you can't "store" cookable items in it directly, but cook them. Say, the grill's fire pit is lit and you want to put a berry in the grill: you cook the berry instead of putting it inside the grill, you can of course place a cooked berry in it with the fire lit.

  3. Recipes are a bit weird. I tried making scones on a large grill, I cooked the berry by accident (see above) because the fire pit was lit, I still tried to make it with that cooked berry and it turned to wet goop, tried the same recipe with non-cooked berry and it turned out all right, it also worked using juicy berries, cooked or not; it just didn't work with regular cooked berries.

  4. Gorge Veggies do not rot. They act as if they are rotting, but once they "rot", they just stay forever without becoming rot, and you can use them in recipes. Everything else (all meals, crab meat, and sap nut) rots normally.

  5. Mumsy's goat milk does not expire, and considering the game already has goat milk in it, it might be better to remove 1 for the other or make Mumsy's milk an exact replica of the existing one (just with different design).

  6. I think you don't intend the mod to be balanced (or at least not for now), but some recipes are very poorly balanced, with many flour recipes being very strong, while most veggie recipes far too weak (with veggie soup giving +1 hunger, +5 sanity, +10 health; I know is an easy recipe, but compared to bread's +20 hunger, +5 sanity, and +5 health; I would choose the bread over veggie soup many more times since flour doesn't expire). IMO, flour, syrup, and spice recipes should be relatively weak because those ingredients don't expire at all in game, maybe 1 or 2 can be decent recipes in 1 or another stat (for example, caramel cube could be something like +5 hunger, +30 sanity, -10 health). Another example of bad balance: hamburger gives +120 hunger, -4 sanity, - 2 health; while cheeseburger is +45 hunger, +5 sanity, + 10 health; cheeseburger is weaker than hamburger despite it's ingredients being overall harder to obtain.

  7. Silver plates/bowls are far too weak, only giving +5 sanity when consumed. The altar function is fine (as I am sure it is just a placeholder), but they should give slightly more sanity so that they are worth it to be used on the player.

  8. BUG: Crabs enter in a perpetual motion of burrowing if you place fish and meat close to them (once you get close they run though).

  9. The altar can throw the coins/gold nuggets out to the sea if too close to the edge, making them impossible to get (also, for some reason they don't get destroyed). Only way to fix this is to relocate it.

  10. Salt does not work (makes the animation but nothing happens). I understand that it is very overpowered to make dishes last for ever and ever, but is weird that it doesn't work at all. A suggestion is that you can't salt a meal more than once and it reduces the overall stat gain of the meal (say it takes -3 of all stats).

  11. Wickerbottom's applied horticulture book does not affect sap trees.

  12. The oven always has fire on top (animation error). Either always, or after fully fueling the fire pit it is in. No big deal though.

Plus a couple suggestions:

  • Make Billy (the goat kid), able to sell crabs, rabbits, and other birds, even if for a higher price. Would be a nice way of getting them without needing to use traps. It might be wise to make his store "season based" (for example: during winter he does not sell red birds, during spring he does not sell rabbits, and he can only sell blue birds during winter, etc.). Make it somewhat expensive though.

  • Make the merm seller's sell other seed bags besides the Gorge ones, and make regular seeds come in mixed bags.

Sorry for such a long comment, but thanks for reading.