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I took a screenshot here, where it shows that there is one "tree" left for them to clear before they will bring the building resources there, but they just do nothing.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1432062429
put a vanilla stockpile or a Construction stockpile and your problem will be gone.
Ooooh lol thank you for the clarification.
Okay so I built a vanilla one and they did indeed go and put the fodder in there, but then nothing again LOL I have both laborers and builders and the resources (wood and stone) required for the buildings in storage. Even my woodcutter is right next to the stockpile, but they refuse to move the resources to the buildings to start building. I am so confused.
Edit: Okay so I tried starting a new game with exactly the same setup and in that one they will bring the resources just fine...guess my current game is just bugged for some reason. No biggy...I haven't even built a building yet, so no huge loss LOL
everything living and non living :)
fodder is construction, deadwood is firewood, iron ore is minerals, the other ores too, minerals.
My laborers didnt pick up anything. Hundreds of meat, fruit and veggies lay there for the picking, but those guys rather starved to death, instead of picking something up.
I guess it had something to do with the storage cart from the beginning. It was full, but stood near normal stockpiles and a market which were barely half filled.
For some reason the AI seems to bug out if this specific storage is full.