Banished

Banished

RK Editor's Choice 1.3.1 - Full
Laborers not working
So I started a new game with this mod today but after my builders had cut down a couple of the trees, where I placed the gatherer and hunter, they just stopped working. All my citizens are just walking around doing nothing. There are still 2 builders assigned to build those buildings, but they refuse to finish cutting down the trees.

I tried closing the game and loading up the autosave, but they stop working at the exact same time again...when there has been 4 trees removed from the gatherer and 8 from the hunter...then nothing...they just stop doing anything.
Last edited by BU4U Gaming; 5 Jul, 2018 @ 3:20am
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Showing 1-7 of 7 comments
BU4U Gaming 5 Jul, 2018 @ 3:29am 
Okay so I tried starting a new game and I get the same issue. The builders knock down the trees and then the laborers go to remove the resources from the building, but in this case they left 1 on the building site and then nothing....they just stop doing anything.

I took a screenshot here, where it shows that there is one "tree" left for them to clear before they will bring the building resources there, but they just do nothing.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1432062429
red-ketchup  [developer] 5 Jul, 2018 @ 12:13pm 
In you picture i see 1 fooder standing on the ground in your footprint. i see many different stockpile... 1 exclusively for stone, one for wood..... so i am guessing you only put specialized and absolutely 0 vanilla one. I think you didnt put one to accept your fodder-thatch!

put a vanilla stockpile or a Construction stockpile and your problem will be gone.
Last edited by red-ketchup; 5 Jul, 2018 @ 12:13pm
BU4U Gaming 5 Jul, 2018 @ 12:28pm 
Originally posted by red-ketchup:
In you picture i see 1 fooder standing on the ground in your footprint. i see many different stockpile... 1 exclusively for stone, one for wood..... so i am guessing you only put specialized and absolutely 0 vanilla one. I think you didnt put one to accept your fodder-thatch!

put a vanilla stockpile or a Construction stockpile and your problem will be gone.

Ooooh lol thank you for the clarification.
BU4U Gaming 5 Jul, 2018 @ 5:05pm 
Originally posted by red-ketchup:
In you picture i see 1 fooder standing on the ground in your footprint. i see many different stockpile... 1 exclusively for stone, one for wood..... so i am guessing you only put specialized and absolutely 0 vanilla one. I think you didnt put one to accept your fodder-thatch!

put a vanilla stockpile or a Construction stockpile and your problem will be gone.

Okay so I built a vanilla one and they did indeed go and put the fodder in there, but then nothing again LOL I have both laborers and builders and the resources (wood and stone) required for the buildings in storage. Even my woodcutter is right next to the stockpile, but they refuse to move the resources to the buildings to start building. I am so confused.

Edit: Okay so I tried starting a new game with exactly the same setup and in that one they will bring the resources just fine...guess my current game is just bugged for some reason. No biggy...I haven't even built a building yet, so no huge loss LOL
Last edited by BU4U Gaming; 5 Jul, 2018 @ 5:15pm
red-ketchup  [developer] 7 Jul, 2018 @ 11:24pm 
yeah the wilderness now if full of everything :) you cant just lay down a wood/stone/iron stockpile on the ground. the maps are full of everything :)
everything living and non living :)

fodder is construction, deadwood is firewood, iron ore is minerals, the other ores too, minerals.
Ashes 30 Sep, 2021 @ 9:32am 
I had a similar bug in a grown colony.
My laborers didnt pick up anything. Hundreds of meat, fruit and veggies lay there for the picking, but those guys rather starved to death, instead of picking something up.
I guess it had something to do with the storage cart from the beginning. It was full, but stood near normal stockpiles and a market which were barely half filled.
For some reason the AI seems to bug out if this specific storage is full.
PandaLanguini 6 Aug, 2024 @ 2:02pm 
Same issue.
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