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A full fledged gatherer gets almost 1000 food/year. A single farmer 15X8 field gets about 800...
it is not for micro your wild food gathering, it is an "in case oh sheet" button if your are in trouble,
There is so many possibility with this mod for food, it become so easy !
it is just to not think and imagine 2 citizens should feed a pop of 40 /shrug
It is constant starvation or not enough logs; which ♥♥♥♥♥ tools; which ♥♥♥♥♥ everything.
Any advice on how to make this easier for a noob?
Like all others full mod : the north , rk editor's choice ...etc .. it 's always a different game !!
So you must ever test it and LEARN IT !!
For my part : I already made a city with all the jewellers to make all the differents gold jewelry !
Very fun to do !!
Of course , I must have a lot of mine and niners ...So the residual population do the classic :food , clothes, tools , and heating .
And the main objectives at the beginning on "Banished" is to get : 100% educated , the best tools (carbon here ) ,the more warm clothes .
After you can make what you want ...
extremly good comment and THIS IS what we call : a constructive feedback.
Also, I kinda second using coal for heat. When I can't get enough firewood, mining is better than the alternative.
I like CC. I agree with you, the housewares, and related, production chains are cumbersome. I think the intention was to make constructing the more complex buildings more realistic. The game code restricts how many diofferent components may be used to build a structure. By using the housewares device, CC requires more than the max types of resources to make the higher buildings. I get the 'why' of it - but it is a pain, sometimes.
I use charchol for heat - not coal. I hate mining as it kills off banshees, and werars down thair tools more quickly. Whats your experience using coal to heat homes?