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you mean the green "Instant" Camp Events I guess?
That would be just crazy, putting 2 strikes on the boiler with each player turn! ;)
So, no, this will be taken care of before the first player takes the turn, once. It will be resolved during the pre-round sequence and then players don't have to worry about it anymore until the next Camp Event shows up...
It is in the rulebook, but I know it is a big one - to cover anything. It's on page 16:
"INSTANTS: Instant events are different from the others. When flipped, an Instant event is resolved immediately by following the directions on the card. This is done during the pre-round sequence before the first player begins their turn. Once the event is resolved, players no longer have to worry about a Camp Event during that round."
Instant (green): Once during the pre-round sequence. After that players don't have to worry about it during that round. (Neither cards nor locker die can be played to alter whatever happens here (unless a card specifically points out to be for any of these).
Attack/Setback: These one have to be taken care of by each player during their individual turns. If they fail or forget to take care of it before the next player player started his turn, the player suffers the penalty.
Does that help? :)
I see you found it already! Ha! :D
On top of that come the collected helicopter bonus and the bonus roll of each infected on board the helicopter (infected not on board don't count anything as a result).
So, if in a 4 player game there are 3 humans and 1 infected on board, the helicopter total the humans have to reach is 3 (humans) x 6 (points) + helicopter bonuses of infected + bonus roll of infected. If the infected has 4 helicopter bonuses and rolls a 3, that means 3 x 6 + 4 + 3 = 25 helicopter total to reach.
All helicopter bonuses collected by the humans on board then will be totalled, each human on board gets to roll the bonus roll (if it even matters) and that result will be added to the helicopter bonuses. If the sum of all these helicopter bonuses plus bonus roll is 25 or higher the humans made it and took care of the infected before they safely got back to civilization.
Does that make sense? :)
If the humans work together throughout the game, they might just be able to not care about it, because they might have plenty of helicopter bonuses and with that not have to rely on that die at the end. :)
-Does the lighter have infinite uses? (or does it become an empty lighter)
-Can the lighter be uses in place of matches for crafting as well as lighting bonfires?
-Do upgraded equipment carry the perks from previous items over?
about your questions:
- He has indeed infinite uses! It's a lighter not from this world... xD
- Yes, both correct. Lighting the bonfire or as a replacement for matches to build, both valid options.
- No, if you upgrade an item you loose the benefit of the previous one. You always only have what your current equipped item has written on basically.
Does that answer your questions? :)
in the rules of the books says that in the sleep rounds players must sleep in pairs.
in a 5-player game, how is the fifth player must sleep alone?
in a 4 player game, that one of them has died, the third player must sleep alone?
that's all indeed correct.
In a 3- or 5-player game (the latter requires the expansion characters) one will have to bunk alone. In these games players should be aware of it and considering planning for it, means trying to get a Barricade built, which gives that person a 50/50 chance to have a safe night alone. If not, just like in even games, that person will be vulnerable.
It is also still the same in even games where someone died (which shouldn't happen really all that much once your group is familiar with it and remembers the "coop" part of the game), just that you are less prepared for it likely and maybe don't even have the time to get that Barricade built and just have to decide who is going to bunk alone.
(One of the expansion characters - Clark - has a dog he can unlock which also gives Clark a 50/50 chance to bunk alone safely. He can even upgrade that dog to not even have to roll if bunking alone and safe for sure.)
Overall, the uneven numbers, depending on the group, can have a very different interesting dynamic as a result of all that.