Call of Duty: Black Ops III

Call of Duty: Black Ops III

MAD WACKY HOUSE
IceGrenade  [δημιουργός] 6 Ιουλ 2018, 14:42
Q&A + Bug Reporting
Please write any bugs here you find and be descriptive. The teleport waiting room is purposefully invisible for a change, perk icons known and just remember this was a fast tiny map, not a well polished one, don't expect anything more than a rushed little bit of madness! :)
Τελευταία επεξεργασία από IceGrenade; 6 Ιουλ 2018, 14:43
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I can walk through the fireplace in spawn with the Gweher 43 wall buy. I don't think that was supposed to happen.
IceGrenade  [δημιουργός] 8 Ιουλ 2018, 13:07 
Αναρτήθηκε αρχικά από the_challenger10:
I can walk through the fireplace in spawn with the Gweher 43 wall buy. I don't think that was supposed to happen.
I am aware, left this as a little 'wtf' moment haha, let them burn!
IceGrenade  [δημιουργός] 8 Ιουλ 2018, 16:04 
Aware of a few bugs:
- Perk Icons
- Fireplace walk through
- Cabbage EE point distribution per player
- Insivible mid room
- Death in mid room (avoid atm stay still or only 1 player at a time)
- Whoswho puts you in a bad place
- Zombie pile up behind truck at later rounds

I will bring out a fix for these things as soon as possible.
It wouldn't let me build the sliquifier. I had all the parts, but when i held F on the table, it would "show" the first quarter second of the build animation, and then stop.
IceGrenade  [δημιουργός] 9 Ιουλ 2018, 14:02 
See Change Notes
V2 is MUCH better! The invisible room was a nice idea (I noticed that it is inentional after I complained :( ), but it felt wrong.
For 2.0:
The teleporter sometimes still takes you to a void room for +/-2 seconds.
You coulod either directly link it to PaP, or use the middle-room for something else. Maybe your logo as walls and play some short 5 seconds music track?

X. Still a nice little challange map.

Edit:
After playing for a bit, I could build the sliquifier and found a major peoblem. Zombies slipping on the sliq stuff glitch through stairs & walls and end up outside, stuck in a corner.
(Skip to 0:40. I also recorded the teleport to show the middle room, wich ofc. didnt want to be on camera :P)
https://www.youtube.com/watch?v=sqsEigS4Ilk&feature=youtu.be
Τελευταία επεξεργασία από Xysenstrauch; 10 Ιουλ 2018, 6:50
& zombie pile up still happening.
IceGrenade  [δημιουργός] 10 Ιουλ 2018, 12:49 
Same place @Ped_UK?
IceGrenade  [δημιουργός] 10 Ιουλ 2018, 13:14 
Fixed all known issues, uploading now. Live in < 5 mins.
Removing the sliq is not fixing it, but it works... (It's fine. I just don't like "workarounds")

The MTAR-X in the shield table room costs 0, but 6760 is not enough to buy it.
https://puu.sh/AUd9g/c70f6e8a62.jpg

Still (sometimes) teleports me to a void room.

The templerun ghosts/beasts (?) are almost impossible to see with HDTV gamma settings. I found all of them, and the reward works just fine.

Edit:
The Wunderfizz & deathmachine are SO loud. (Tested with different volumes. Guns were almost quiet and the wunderfizz made me throw away my headset)
Τελευταία επεξεργασία από Xysenstrauch; 10 Ιουλ 2018, 14:21
Yes IG same place (by table, lower room"
IceGrenade  [δημιουργός] 11 Ιουλ 2018, 8:12 
Αναρτήθηκε αρχικά από FrEaKy_OrAnGe:
@FrEaKy_OrAnGe comment
Sliquifier; Tell that to the guy who made the Sliquifier. I am just using someone elses ports. I didn't make it. Either A. Have a broken gun or B. (Which I went for) replace with with something that works. The owner of the sliquifier should have released it working not broken, shame it doesn't work, I was gutted to have to remove it!

Am aware of Mtar. + Teleport void room.

Templerun beast show fine for me, please screenshot on discord if you can.

Deathmachine is not custom, you probably need to adjust your audio or ask Treyarch to reduce the sounds of it.

Wunderfizz + Guns made by someone else.

Thanks for a detailed report, I will see these bugs get fixed.
IceGrenade  [δημιουργός] 11 Ιουλ 2018, 8:13 
Have you got a picture @Ped_UK? I haven't been able to reproduce this bug
IceGrenade  [δημιουργός] 11 Ιουλ 2018, 11:10 
Update 4.0 Released to address all known issues
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