Sid Meier's Civilization V

Sid Meier's Civilization V

Aperture Science Wonder
Gryphus  [developer] 16 May, 2013 @ 12:13pm
Suggestions / Improvements for Aperture Science
11 days from upload of Aperture Science V.1
But in 11 days we have never changed the wonder bonus, +5 science and +5 production.
If you think that we can improve this mod, please leave a comment with your suggestion.
Thanks.
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Showing 1-4 of 4 comments
JDBud 30 Jul, 2013 @ 5:51pm 
You could give units built in the city a special promotion that would allow them to portal a certain amount of tiles away from their current location, similar to the way the paratrooper drop works. :p2aperture:
Stumpposaurus 13 Oct, 2013 @ 1:06am 
^^ What he said. Otherwise I think it is pretty spot on.
Gryphus  [developer] 13 Oct, 2013 @ 1:37am 
@JDBud, Stumpposaurus, and everyone I've been (and I am) very busy with the school and stuff. I hope to be able to work on the mod, but i'm pretty sure i can't do much until holidays. About your suggestion, it sould be nice but as i can't edit animation, doing that would mean you have a unit with "Use portal (or whatever" ability, but with the normal paratroop animation..however i (hope)'ll heep work on that. Thanks
Wazzamaniac 19 Jan, 2014 @ 11:59am 
I have a few ideas:
1- For BNW, all sea trade routes with other civilisations receive bonus science. Can receive science from sea trade routes with city-states. (reference to the Borealis)
2-Must be build in a city on or near a wheat resource.
3- I was going to suggest that it couldnt be built in the same city or civ as black mesa, but then i remembered they are two separate mods.
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Showing 1-4 of 4 comments
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