Darkest Dungeon®

Darkest Dungeon®

Monster Variety Project Legacy
 This topic has been pinned, so it's probably important
Homebrew  [developer] 7 Jul, 2018 @ 8:16am
Prefixes
I will put the list of planned prefixes here so they don't clutter up the description.

---Implemented---
[Poison] -> Adds blight to attacks / Lowers bleed resistance / Higher blight resistance / Slightly lower base DMG
[Corrosive] -> Adds PROT debuff to attacks / Lowers resistance / Lowers PROT
[Piercing] -> Attacks ignore PROT / Slightly lowers HP
[Inspiring] -> Attacks will give a DMG buff to allies / Adds self mark to attacks / Lowers debuff resistance
[Venom] -> Attacks apply a healing received debuff to target / Lowers HP slightly
[Vampiric] -> Recovers HP on successful attacks / Lower PROT /Lower dodge / Slightly lower DMG (Ty res34 for the idea)
[Plague Carrier] -> Small chance to spread disease / Small chance to spread disease on being hit / Lower resistance (Ty res34 for the idea)
[Regenerative cysts] -> Small heal on being hit / Party heal on death / Slightly lowers HP
[Berserker] -> Attacks self buff attack and speed / Lowers PROT / No bleed & bligth resistance
[Abyssal] -> Stress DMG on attack / Stress DMG on hit / Higher dodge / Slightly lower DMG / Slighty lower HP
[Overwhelming] -> Adds stun chance to attacks / Lower speed (Ty res34 for the idea)
[Fortifying] -> Buffs monster party PROT when alive / Self mark / Lower HP
[Frail] -> Lower HP / Higher dodge (Ty res34 for the idea)
[Volatile] -> Applies blight on being hit / Party blight on death / No resistance / Chance to drop anti venom
[Cutting] -> Adds bleed to attacks / Higher bleed resistance / Lower blight resistance (Ty res34 for the idea)
[Adventurer] -> Higher speed / Slighty higher DMG / Guaranteed heirloom drop
[Robber] -> Spawns when inventory is filled 50% and up / Higher speed / Higher dodge / Guarenteed Gold or trinkets
[Graverobber] -> Small stress on attack / Higher speed / Drops shovel
[Thief] -> High dodge / Slightly higher speed / Drops key
[Pillaging] -> Nerfed cannon / Shows up when inventory at 100% / Rare spawn
[Mist spores] -> Debuffs ACC on attack / Buffs dodge on attack / Lower HP
[Lore Keeper] -> High dodge / Drops journal pages
[Sticky Ooze] -> Lower speed / Lower dodge / On melee hit, reduce speed & dodge of attacker (Ty res34 for the idea)
[Scales] -> Buff PROT when hit for 1 turn / Lower stun/blight resistance
[Legendary] -> Higher stats / 2 turns per round / Guaranteed large sum of gold or rare trinket and higher / Rare spawn (Ty res34 for the idea)
[Eagle Eyed] -> Higher accuracy / Higher critical hit chance / Lower speed (Ty res34 for the idea)
[Spiteful] -> 25% dmg reflected / Lower bleed&blight RES
[Reaping] -> attacks Debuff DMG Received / Chance to horror / Lower Speed / Lower HP
[Vigorous] -> Higher HP / Lower dmg (Ty res34 for the idea)
[Thorn Armour] -> On melee hit, deals light bleed to the attacker / Slightly higher bleed resistance / Lower blight resistance / Slightly higher PROT / Lower Speed (Ty res34 for the idea)
[Regenerative] -> Recovers small amounts of HP over time / Lower stun RES(Ty res34 for the idea)
[Demoralizing] -> Adds high stress damage to attacks / Lower DMG (Ty res34 for the idea)
[Veteran] -> 2 turns per round / Guaranteed trinket / Medium spawn rate
[Corrupting] -> Debuff cure chance quest duration / Lower HP
[Pack] -> Attacks have chance to summon monster + buff group / Rare Spawn / Drops Items


---In-the-works----


------Planned-------
[Fast] -> Speed increase / Dodge increase / Lowers HP
[Wandering] -> Adds enemies from other regions / Low spawn chance
[Executor] -> Adds bonus dmg vs marked / Targets marked and low HP heroes
[Suprising] -> Always suprises party / Rare encounter
[Quartermaster] -> PROT increase / Drops venom , bandage or food
[Crusader] -> Lower speed / Higher HP / Slightly higher PROT / Drops holy water
[Doctor] -> Higher dodge / Higher speed / Drops bandage or medical herb
[Mythic] -> Slightly higher stats / 2 turns each round / Guaranteed trinket / Low spawn rate
[Torch Bearer] -> Attacks increase light level / Higher ACC / Higher DMG / Drops torches

[Quick Footed] -> Pull back 2 on attack / Higher dodge / Lower HP (The Birb)

[Sluggish] -> Lower dodge / Lower speed / Adds low PROT (Ty res34 for the idea)
[Blind] -> Lower accuracy / Lower critical hit chance / Higher speed (Ty res34 for the idea)
[Resiliant] -> All resistances are higher / Lower speed (Ty res34 for the idea)
[Aggravating] -> Attacks decrease stress healing recieved / Lower debuff resistance (Ty res34 for the idea)
[Galling] -> Adds low stress damage to attacks / Lower DMG (Ty res34 for the idea)
[Vexatious] -> Adds moderate stress damage to attacks / Lower DMG (Ty res34 for the idea)
[Toxic] -> On melee hit, deals light toxic to the attacker / Slightly higher blight resistance / Lower bleed resistance (Ty res34 for the idea)


Last edited by Homebrew; 22 Aug, 2018 @ 10:12am
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Showing 1-1 of 1 comments
res34  [developer] 13 Jul, 2018 @ 4:39am 
[Pack Hunter] -> 4 Pelagic Groupers / Successful attacks boost accuracy + damage / Lower dodge / Higher HP / Attacks deal bleed
[Scrounging] -> Swine Skiver / Spawns in wield / Nerfed stats / Drops food on death
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