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- Just tested and found out its a Missing animation from the Bunny body for fishing so adding an animation dependency on fisher job and if possable to set a Clause IF X mod detected enable X animations might also be nessisary to contact the other modder. Happy Hearthing guys
of note, my mod uses the same animation table as the vanilla bunnies, so any mod that would work with those, would work with mine...
I'm having a few issues with it though. As I mentioned in the general comments my building templates aren't loading correectly, I only get select options rather than the entire list. It seems to restrict me to the first few crafters I promote and thats it. For example when I first plant my banner, the template list is empty, then I promote a mason and a herbalist and those two workshops appear on the list, but then a bit later I promote a carpenter, but that workshop doesn't appear. Neither do any of the common buildings like residences or dining hall.
Another issue I'm having is with customizing the toons, I can only select from 1-2, sometimes 3 of the fur/skin colours, the counter scrolls through 1-6 but they only change once maybe twice. Is this complication form the "many faces" mod?
Finally, I've found the quest line text reverts to the northern alliance one mid way through being told about your hearth upgarde. It starts out as Jillis and then becomes Ronia (or whatever her name is) mid way through.
I apologize, I don't mean to be a pain, I just really like this mod and want to see it be the best it can be, but sadly I am not a "code minded" person so I can't make these awesome mods myself...
I should add I only have this, ACE And many faces installed as mods.
your not being a pain the purpose of this discussion thread is to make bug & issues known so they can be fixed without clogging up the general comments & also to allow for more details than 1000 characters worth.
the more info the better.
The customization I suspected was a known issue, I just didn't see anything about it so wanted to be sure (granted I didn't go through all the comments...)
The text swap thing caught me off gaurd because we started the chat she was Jillis, then suddenly she was Ronia, and at that point I hadn't played as northern so it confused the heck out of me haha.
My actual draft idea is a "Hunter" who is a weaker footsolder who can do both of those jobs.
As the rabbits are not good fighters in lore, and instead of removing/leaving 3 core jobs gimped, merge them together.
Playing with ACE installed, so I'm assuming this is just a small incompatibility due to ACE adjusting classes.