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Also I know you wont agree to this since it changes the startpos file but, Lets have Arkhan start at home in Black Tower of Arkhan and make it his Faction Capital. I really improves the early game of going against bretonians that rout from fear 3 seconds into the fight
I could possibly do a submod or something, but a starpos isn't something I've done before, so I'll have to see what I can do.
I would just like to know how the progress is on vampire lords? I think it would be really cool to be able to recruit some Bloodline Vampires. Specifically, lore-wise ones; Necrarchs, Lahmians, and the bloodline version of Strigoi. I think it would be interesting to have them available with the capture of their respective sites, eg. Galbaraz, Lahmia, and one of the Necrarch brotherhood settlements. I don't think it would be necessary to include Von Carsteins and Blood Dragons, for lore reasons, but it would make sense if you get them with conquering Sylvania. Anyways, sorry for mega message,
Really enjoy your mod! Thanks so much, take care of your self as well!
I'll keep you updated though and thanks again!
Completed:
- Halberdier now uses the Zombie voiceover
- Morkhain Ruins now grants 15% physical res to Ghouls
- Rotting Leviathans now benefit from red skills
- Arkhan's Bound Spell now once again summons Zombies and they now crumble like all summons
- Legions of Nagash now also grants +5 Public Order
- Grave Guard now only take 1 turn to recruit (same as their Tomb Guard counterparts)
- Arkhan's Tomb Blade now also grants flaming attacks
- Fell Bats now gain bonuses from Red Skills (Skeleton Cav)
- Garrisons now use Vampire Projectiles
- Garrisons adjusted to more reflect their vanilla counterparts
- Varghulf now has regen
- Cairnwraiths also gain Strider and Stalk from tech
- Ancient Battlefield now provides a new garrison of 2x Cairnwraiths and a Hexwraith
- Varghulf's now have their own building under Constructs
- New building chain that allows recruitment of Zombies - Grave Guards - Black Knights
- Wight King Lord once the Black Tower of Arkhan landmark has been built
- Cairnwraiths have now been moved to the Ancient Battlefield building
- adjustments to the bonuses Arkhan's tech gives to units
- Vampire Coast Diplomacy Tech now grants +1 army cap and is no longer tied to Legions of Nagash - I wanted to allow Arkhan to still focus on his new tech while also being able to still recruit new armies
To do:
- New Empowered tech and updated bonuses
- New technology to allow recruitment of an extra Tomb Prince/Necrotect & Liche Priest
- New building to allow recruitment of Mortis Engines
There will be other bits I haven't added, but I'll update this as and when. Happy to receive feedback on the above!
- Updates to Bloodline Traits
- New research that kind of mimics some of the Books of Nagash to unlock powers and army summons
- updates to additional Landmarks
- updates to Tomb King Lords