Total War: WARHAMMER II

Total War: WARHAMMER II

Arkhan the Black: Expanded (Vanilla: Beastmen)
Stephen  [developer] 25 Aug, 2020 @ 6:21am
Thoughts & Suggestions
Let me know what you'd like to see added to the mod in the comments below.
Last edited by Stephen; 25 Aug, 2020 @ 6:21am
< >
Showing 1-15 of 33 comments
Mortuaire 5 Jan, 2021 @ 2:49pm 
some ideas for helmut von carstein :

0.Innate trait :

- melee attack +10 for direwolfs and fell bats units (lord's army)
- resplenishment rate +10% for units (lord's army)
- change public order +2 (all provinces) to public order +10 (local province)
- remove public order -5 (enemy local region)



1.Mist Forms :

- missile resistance +10% for dire wolfs and fell bats units (lord's army)
- physical resistance +10% for dire wolfs and fell bats units (lord's army)
- move speed +20% for dire wolfs and fell bats units (lord's army)


2.Brooding Horrors :

- recruit rank +3 for dire wolfs and fell bats units (lord's army)
- recruitement duration -1 turn for Vargheist units (minimum 1 turn) (lord's army)
(just put the color to green and not red, it's a buff)
- growth +30 (local province)


3.Storm of the Night :

- ability : storm of the night / keep it like that


4.The Hungry Pack :

- bonus vs infantry +10 for dire wolfs and fell bats units (lord's army)
- bonus vs large +10 for dire wolfs and fell bats units (lord's army)
- attributes frenzy for dire wolfs and fell bats units (lord's army)


5.Gargoyle Blood :

- armour +15 for Vargheist units (lord's army)
- physical resistance +10% for Vargheist units (lord's army)
- melee defense +10 for Vargheist units (lord's army)


6.Mannfred's Lieutenant :

- melee attack +12
- melee defense +12
- attribute immune to psychology


7.Piercing Claws :

- weapons strenght +10% for dire wolfs, fell bats and vargheists units (lord's army)
- armour piercing dmg +15 for dire wolfs, fell bats and vargheists units (lord's army)
- melee attack +10 for vargheists units (lord's army)
- enables sunder attacks for vargheists units (lord's army)


8.Helmut's Own :

- leadership +12 for grave guards units (lord's army)
- melee defense +12 for grave guards units (lord's army)
- ward save +10% for grave guards units (lord's army)
- attributes bodyguard ability to wight king embedded in his army


some ideas for items :

1.Talisman : Corrupted Chalice :

- ward save +12%
- weapons strenght +10%
- winds fo magic starting amount +15
- winds of magic power reserve +15


2.Enchanted item : Von Carstein's Banner :

- leadership +10 for vampiric units (lord's army)
- size aura of command +60%
- character's aura leadership effect +12
- custom active ability : need to target an allied regiment
- units cannot dies while the duration of the ability

keep all mounts
Last edited by Mortuaire; 30 Mar, 2021 @ 11:16am
Stephen  [developer] 5 Jan, 2021 @ 3:04pm 
@erwin_dark Hey, thanks for these! They're great ideas! Feel free to post whatever you like in terms of new skills and items. I appreciate it :D
Mortuaire 6 Jan, 2021 @ 1:25am 
some ideas for Bracht the eternal :

1.The Wrathful Guards :

- melee attack +12 for grave guards and grave guards (great weapon) units (lord's army)
- bonus vs infantry +10 for grave guards and grave guards (great weapon) units (lord's army)
- armour piercind dmg +10 for grave guards and grave guards (great weapon) units (lord's army)


2.The Immortal Guards :

- armour +20 for grave guards and grave guards (great weapon) units (lord's army)
- melee defense +10 for grave guards and grave guards (great weapon) units (lord's army)
- physical resistance +15% for grave guards and grave guards (great weapon) units (lord's army)


3.The Creeping Terror :

- public order -8 (enemy local region)
- leadership -8 for enemy units (local region)
- resplenishment rate -10% for enemy units (local region)


4.The Dark Realm :

- vampiric corruption +5 (local rpovince)
- attritions suffered -50% on regions with low vampiric corruption (lord's army)
- leadership +8 for vampiric units (lord's army)


5.The Endless March :

- move speed +20% for melee infantry units (lord's army)
- vigour loss reduction -25% for melee infantry units (lord's army)


6.The Eternal Kings :

- melee attack +15 for wight king heroes embedded in own army
- melee defense +15 for wight king heroes embedded in own army
- attributes unbreakable for wight king heroes embedded in own army



some ideas for items :

1.talisman : Frozen Heart :

- ward save +10%
- enables frostbite attacks
- attributes perfect vigour
- immune to snow attritions

you can keep his customs skills and items
Last edited by Mortuaire; 14 Jan, 2021 @ 2:42am
Mortuaire 6 Jan, 2021 @ 2:12am 
some ideas for Maggie Hornigold

1.Horny for Gold :

- income from raiding +20% (lord's army)
- income from looting settlements +20% (lord's army)
- income from sacking settlements +20% (lord's army)
- income from razing settlements +50% (lord's army)


2.Sniper Crew :

- missile strenght +10% for zombie pirate gunnery mob units (lord's army)
- reloaded time reduction +10% for zombie pirate gunnery mob units (lord's army)
- portee +15% for zombie pirate gunnery mob units (lord's army)


3.Logistics & Shipping Route :

- ammunitions +20% for units (lord's army)
- upkeep -25% for units (lord's army)
- replensihment rate +10% for units (lord's army)


4.Armies of the Deep :

- melee attack +10 for depth guards units (lord's army)
- melee defense +10 for depth guards units (lord's army)
- armour piercing dmg +10 for depth guards units (lord's army)


5.Immortal Shells :

- physical resistance +10% for gunnery promethians and rotting leviathans units (lord's army)
- missile resistance +15% for gunnery promethians and rotting leviathans units (lord's army)
- melee defense +10 for gunnery promethians and rotting leviathans units (lord's army)


6.War Fleet :

- enables magical attacks for necroflex colossus units (lord's army)
- enables fire attacks for necroflex colossus units (lord's army)


some ideas for items :

1.Magic weapon : Maggie's Golden Saber :

- melee attack +5
- melee defense +5
- enables magical attacks
- armour piercing dmg +20


2.Enchanted Item : Goldiaz, the Greedy Chest of the Abyss :
text : Do you think that the soul of a man locked in a chest could merge with this one...No ? wait, I have better, do you think that a drowned dead pirate captain could fall in love with a bottomless chest, filled with wealth...which speaks?....

- income from all buildings +50% (local region)
- tax rate +10% (local region)
- magic item drop chance +25%
- custom active ability :
- summon a units of depth guards


3.Talisman : Great Parrot's Eye :

- ward save +5%
- campaign line of sight +50%
- ambush defense sucess chance +15%
- enemy hero sucess chance -50%

you can keep her bloodline skills + promethian mount, if possible add rotting leviathan & necroflex colossus mounts

for the enchanted item, i agree i go far away...very far but i love it :steammocking:
Last edited by Mortuaire; 14 Jan, 2021 @ 2:44am
Stephen  [developer] 6 Jan, 2021 @ 2:24am 
Thanks! Not sure why, but 'Horny for Gold' made me laugh out loud more than I should have, considering her name. :P
Mortuaire 6 Jan, 2021 @ 2:50pm 
for your next wraith lord, give some effects for mournguls too, i don't give effect for them in maggie's skills because i think they fit better in a ghost army, what do you think about it ?
Stephen  [developer] 6 Jan, 2021 @ 3:00pm 
If I add another Lord I could certainly focus on monsters, yeah.
Mortuaire 6 Jan, 2021 @ 5:02pm 
some ideas for Ratimir Kottmann :

1.The Dragon Charge :

- move speed +10% for cavalry units (lord's army)
- charge bonus +10% for cavalry units (lord's army)
- vigour loss reduction -20% for cavalry units (lord's army)


2.Blood Armours :

- physical resistance +10% for blood knight units (lord's army)
- missile resistance +10% for blood knight units (lord's army)
- magic resistance +10% for blood knight units (lord's army)


3.Fearsome Knight :

- missile resistance +15% for Ratimir Kottmann (when on barded nightmare or hellsteed)
- charge bonus +10% for Ratimir Kottmann (when on barded nightmare or hellsteed)
- bonus vs large +20 for Ratimir Kottmann (when on barded nightmare or hellsteed)

idk what mount to choose, maybe the one which doesn't fly ?


4.Only the Elite... :

- recruitement rank +7 for units (lord's army)
- attributes immune to psychology for units (lord's army)
- recruitement cost +100% for units (lord's army)
- upkeep +15% for units (lord's army)


5.Common Enemy :
text ...Realising that he and his rescuers now shared a common enemy, the Blood Knight known as Ratimir Kottman made an uneasy pact. He would aid them in their fight against the Chaos Incursion.

- diplomatic relations +10 with order factions
- weapons strenght +25% for Ratimir and Blood knights units when fighting against beastmens, norsca and chaos armies (lord's army)
- melee attack +15 for Ratimir and Blood knights units when fighting against beastmens, norsca and chaos armies (lord's army)
- melee defense +15 for Ratimir and Blood knights units when fighting against beastmens, norsca and chaos armies (lord's army)



some ideas for items :

1.Magic weapon : Scarlet Valiance & Bloody Lady :
text : these two blades are Ratimir's most precious possession, they are like an extension of himself. When he unsheathes his ladies, the waltz has just begun...

- bonus vs infantry +15
- melee attack +10
- melee defense +10
- unique active ability : "Waltz of the Bloodthirsty Wives"
- more splash dmg
- weapons strenght +50%
- armour piercing dmg +50%
duration 30s (coolddwon 200s) (can only be actived in melee)


2.Magic Armour : Armour of Ephemeral Glories

- physical resistance +15%
- magic resistance +15%
- attributes perfect vigour
- income from post-battle loot +50%


3.Enchanted Item : Dragon Runes :
text : Ratimir is one of the rare blood knights to have had access to the forges of the Blood Dungeon, his two magnificent swords were blessed in the blood of hundreds of dragons and enchanted with murderous runes.

- enables magical attacks
- enables frostbites attacks
- enables fire attacks


4.Talisman : Blood Knights Emblem :

- leadership +10 for for blood knight units (lord's army)
- character's aura leadership effect +15
- upkeep -25% for blood knight units (lord's army)
- attributes immune to psychology


you can keep blood knight bloodline skills + barded nightmare and hellsteed mount

idk if you want to add blood knight units, if not just change blood knight for cavalry ^^
Last edited by Mortuaire; 30 Mar, 2021 @ 11:28am
Mortuaire 6 Jan, 2021 @ 5:50pm 
some ideas for Melissa D'acques :

1.Politics & Corruption :

- public order +5 (local region)
- public order -5 (enemy local region)
- vampiric corruption +3 (local province)


2.Friendly Face & Bribe :

- Diplomatic relations +15 with all factions
- income from trade +10% (factionwide)
- upkeep -25% for units (lord's army)


3.Informations & Conspiracies :

- campaign movement range -15% for enemy armies (local region)
- resplenishments rate -10% for enemy units (local region)
- upkeep +10% for enemy units (local region)


4.Shadows & Threats :

- missile resistance +15% for units (lord's army)
- physical resistance +15% for units (lord's army)
- move speed +15% for units (lord's army)


5.Cunning & Deadly :

- ambush sucess chance +20% (lord's army)
- ambush defense sucess chance +20% (lord's army)
- enables poison attacks for units (lord's army)


6.Power & Control :

- lord recruit rank +1 (factionwide)
- hero recruit rank +2 (factionwide)
- recruitement rank +2 for units (factionwide)
- xp gain by turn +50 for characters and units (factionwide)



some ideas for items :

1.Magic weapon : The Lying Blade

- enables charmed attacks
- enables magical attacks
- bonus vs infantry +8
- custom abiliy : "The Lying Blade"
- accuracy -20% for enemy units around her

??? idk if it's possible to have an effect which augment the chances of miss for the enemy units ???


2.Magic Armour : Dress of Lies :

- melee defense +5
- missile resistance +20%
- move speed +20%
- attributes unspottable


3.Talisman : The Last Sigh :
text : beneath its luxury appearances, this necklace is in fact Melissa's trump card...her last chance.

- ward save +15%
- attributes perfect vigor
- custom constant ability :
- ward save +15%
- regeneration
disabled if hit points greater than 25%


you can keep lahmian bloodline skills, keep all mounts
Last edited by Mortuaire; 10 Jan, 2021 @ 12:26am
Stephen  [developer] 7 Jan, 2021 @ 12:59am 
Thanks! These are brilliant. I've added them onto my list of things to do!
Last edited by Stephen; 7 Jan, 2021 @ 1:13am
Mortuaire 7 Jan, 2021 @ 1:10am 
glad that it pleases you ^^

just for Ushoran and Zacharias, they're the most famous of your bloodline lords but idk maybe too famous, for example Ushoran is on a lots of mods linked to strigoy empire faction and same for zacharias to the nechrarch faction so i have two propositions :

- first need to rename these lords to less famous lords

- keep them and i just give ideas about their respective lore

what do you think about it ?
Stephen  [developer] 7 Jan, 2021 @ 1:13am 
Yeah, I'm quite happy to expand on their lore, but if they also need to be renamed, that's not a problem. It's easy enough to do. If I was any good at 3d modelling or reskins, I could actually do something different with them.
Mortuaire 7 Jan, 2021 @ 5:22am 
ok i found some ideas for replace Ushoran and Zacharias :

New Strigoi lord Bloodline : Urzen the Unrelenting

- Urzen was Ushoran’s military advisor, so a strategist and a good general
- have an army of zombies and ghouls so a lots of buffs for these units
- ofc some buffs for crypt horrors and Vargheist
- good fighter

New Nechrarch lord Bloodline : Sethep the Merciless

- Sethep is a Level 4 Wizard with four spells (because of his Bloodline powers) and can use Necromantic spells or the Lore of Death.
- powerful spellcaster (like all nechrarch lord ^^)
- magic resistance for units
- a lot of debuff for enemy units
- hate life : "the Vampire Lord, who saw life as a disease that needed to be extinguished."
so maybe a unique ability like a powerful hex ?

- arcane item : Staff of Raukhamon : mix between a cursed book and a Staff of Damnation
- Confers bound spell: Melkoth's Mystifying Miasma
- Confers bound spell: The Enfeebling Foe
- Confers bound spell: The Withering
- Confers bound spell: Soulblight
- Confers bound spell: Doom and Darkness
- Confers bound spell: Curse of the Midnight Wind
- Confers bound spell: Vanhel's Dance Macabre
- custom ability :
- leadership -16 for enemy units around him (constant)

they're two loreful character but less famous than Ushoran and Zacharias ^^

if you're ok , i try to find more ideas for them
Last edited by Mortuaire; 7 Jan, 2021 @ 5:23am
Stephen  [developer] 7 Jan, 2021 @ 5:32am 
Thanks bud. Yeah, feel free to post whatever stuff you can find from lore. I really appreciate it.
Mortuaire 10 Jan, 2021 @ 12:21am 
some ideas for Urzen the Unrelenting :

0.New innate trait : the Unrelenting :

- attributes perfect vigour
- weapons strenght +20% for zombies, crypt ghouls and crypt horrors units (lord's army)
- upkeep -50% for crypt ghouls and crypt horrors units (lords army)


1.Ushoran’s military advisor :

- size aura of command +35%
- vigor loss reduction -20% for zombies, crypt ghouls, crypt horrors and vargheists units (lord's army)
- ambush sucess chance +50%


2.Elite Zombies :

- armour +25 for zombies units (lord's army)
- melee attack +20 for zombies units (lord's army)
- melee defense +20 for zombies units (lord's army)
- enables poison attacks for zombies units (lord's army)


3.Mourkain's reinforcements :

- move speed +20% for crypt ghouls and crypt horrors units (lord's army)
- charge bonus +20 for crypt ghouls, crypt horrors and Vargheists units (lord's army)
- attributes vanguard deployement for crypt ghouls, crypt horrors and Vargheists units (lord's army)
- reinforcement range +50%


4.Bloodthirsty Beast :

- bonus vs infantry +20
- bonus vs large +20
- armour piercing dmg +10%


5.Monstrous Rampage :

- move speed +20%
- charge bonus +10%
- attributes frenzy
- attributes rampage


6.Night's Horrors and Terrifying Howl :

- weapons strenght +20% for Vargheist and Terrorgheist units (lord's army)
- magic resistance +20% for Vargheist and Terrorgheist units (lord's army)
- enables magical attacks for Vargheist and Terrorgheist units (lord's army)



some ideas for items :

1.Magic Armour : Lahmians skin's mantle :
text : Urzen deeply hates the lahmians who are responsible for the defeat of his master, to the point that he began to hunt them, butcher them and use their skins as a trophy.

- melee defense +15
- diplomatic relations +10 with all factions
- missile resistance +30%


2.Talisman : Ushoran's gift :
text : This amulet designed during the Golden Age of the Strigoys emits an aura that protects its wearer and those around him from deadly afflictions all by passively regenerating wounds.

- casualties resplenishement rate +10% for units (lord's army)
- attrition -75% casualties suffered from all attrition (lord's army)
- attributes regeneration for zombies, crypt ghouls and crypt horrors units (lord's army)


you can keep all the stigoy bloodline skills, keep only the terrorgheist mount too
Last edited by Mortuaire; 14 Jan, 2021 @ 2:58am
< >
Showing 1-15 of 33 comments
Per page: 1530 50