Total War: WARHAMMER II

Total War: WARHAMMER II

Totally Random Total War Generator: Warhammer II
Linarkspain 7 Mar, 2020 @ 12:24pm
High elves are even more op with this mod
Hey, just want to propose a change for some future versions of this mod. It seems you didn't thought about how already High Elves become the leading faction in 90% of campaigns due to how broken their starting position is. With this mod, it's even worse. I'm not sure how you programmed the High Elves random spawn points, but litearlly in ALL my campaigns with this mod on, Ulthuan is still filled with high elves. This means they get their overpowered starting positions whiel the rest of factions get randomly good or bad ones. This affects a lot the balance in the campaign, as they just snowball too easilly. Imagine getting the same already broken starting position while your enemies are diseminated and get inferior starting conditions.
Maybe make it so High Elves have more possibilities of appearing on other territories other than ulthuan?
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Showing 1-2 of 2 comments
Ubermorgen  [developer] 14 May, 2020 @ 3:55am 
With the update from 7th of May, all factions have a much higher chance of starting in unsuitable climate. Hope this counters their advantage.
Linarkspain 14 May, 2020 @ 7:11am 
Thank you mate :) will try it
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