Total War: WARHAMMER II

Total War: WARHAMMER II

Totally Random Total War Generator: Warhammer II
 This topic has been pinned, so it's probably important
Ubermorgen  [developer] 14 Jul, 2018 @ 8:28am
When playing as...
- Wood Elves: All factions with wood elf subculture will always spawn in one of the magical forest regions. If you want to recruit all units everywhere, you will need an additional mod (for example: "Expansion of Athel Loren").

- Dwarves: grudges could make no sense, as their target can be on the other side of the world map.

- Vampires: it will require some time until your faction's corruption is high enough in your new region.

- Norscan Tribes: it will require some time until your faction's corruption is high enough in your new region. Depending on your starting position, you could not be able to do monster hunts for quite some time.

- Alarielle: Defenders of Ulthuan can be hard to acomplish when not spawning near or on Ulthuan.

- Alith Anar: it is very likely that initial targets will not be close by.

- Clan Skryre: they loose their faction workshop upgrades past level one because to level up the workshop you have to upgrade the tractor beam which is the special building in Skavenblight.

- Any of Mixu's legendary lords (mod 1): You probably won't be able to interact with your army / new region and have no vision on them. Until I have found a real solution, ending your turn will fix it.
Last edited by Ubermorgen; 23 May, 2021 @ 10:25am
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Showing 1-15 of 16 comments
LordHadez 14 Jul, 2018 @ 7:10pm 
Vampires suffer the same issue as Norsca due to same reason. Just wanted to add it in.
Loken 14 Jul, 2018 @ 10:13pm 
Worth mentioning that Alith Anars initial targets are also unlikely to be near by
Captain Claymore 17 Jul, 2018 @ 11:28am 
When launching a new campaign as Tomb Kings, it won't allow me to recruit skeleton sword or spearmen through local recruitment, only through global. Even after building the first tier of military building for skeleton archers, no spearmen or swordsmen in the recruitment pool.
Delphy 19 Jul, 2018 @ 3:24pm 
same issue with tomb kings
Paladin Wiggles 31 Jul, 2018 @ 10:04am 
Kind of to be expected but Alarielles campaign is made a lot harder with this mod. I'm looking for a nerf/removal of Defenders of Ulthuan trait but haven't found one yet.
Cataph 26 Aug, 2018 @ 3:32am 
Originally posted by Roy W. Winchester:
- Any of Mixu's legendary lords (mod 1): You probably won't be able to interact with your army / new region and have no vision on them. Until I have found a real solution, ending your turn will fix it.
Note, it also happens on TEB LLs but it is somewhat fixable on turn 1 by recruiting a new lord, which gets you vision on both settlement and primary army.
Lazareth 7 Oct, 2018 @ 3:41am 
Not sure if you fixed it but local recruitment for Tomb Kings is working fine for me.
busoni34 8 Oct, 2018 @ 3:40pm 
Originally posted by Jenova:
Not sure if you fixed it but local recruitment for Tomb Kings is working fine for me.

It was working fine for me yesterday. Try to start up a new campaign today and now I cannot recruit skeleton swords or spears either locally or globally. Happens in both Vortex and Grand Campaign, even when I have no other mods enabled. Playing as Setra.
Last edited by busoni34; 8 Oct, 2018 @ 3:52pm
Hey mate As the Empire you are constantly suffering a "State of the Empire" unhappiness bonus for all of the original lands being owned by someone else, do you have a fix for this?
Ire 29 Apr, 2019 @ 10:09pm 
Just tried a new game with lokhir fellheart. His black ark spawned on land, unable to move. Had to disband.
nerf 13 Oct, 2019 @ 7:49pm 
When playing as...
Karak Kadrin - There will always be a grudge to retake Grashnak's Lair. If you aren't geographical close to that area, have fun with the -20 total severity grudge all game resulting in increased upkeep and decreased public order faction wide.
Thorgrim Grudgebearer or White Dwarf - For some reason you will start the game at Very Low reliability, this must be due to a broken treaty but I don't understand how any of the turn 1 treaties could be broken? (military access, should not result in a penalty, trade should not result in a penalty if these are broken due to losing settlements, and other types shouldn't be broken by this mod). I recommend this mod, it seemed to help: (lessened reliability penalties)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1223016302&searchtext=reliability
Clan Angrund - Same problem with the low reliability. This mod is very fun for Clan Angrund, you might get lucky and literally spawn inside of Karak Eight Peaks. You might spawn in the New World somewhere, surrounded by Dark Elves and have the toughest campaign of your life trying to get back to Karak Eight Peaks.

Great mod, thanks for the effort, OP.
nerf 13 Oct, 2019 @ 8:37pm 
When playing as...
Dwarves on lite version, grude issued to recapture "Pillars of Grugni" - Again, possibility an entire campaign with max grudginess. This is okay though, honestly it's just a bit of a handicap.

Still loving this mod. <3 <3 <3
Ubermorgen  [developer] 20 Oct, 2019 @ 3:34am 
Many factions start with low reliability because all treaties and wars will be ended at the start of the game.
Darth Alpharius 10 Aug, 2020 @ 10:44pm 
Expansion of Athel Loren doesn't work anymore.
many factions start in uninhabitable climate, not sure if that's even fixable
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