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For now just dont set it as an incubator until you are ready to make it live.
In the next day or so when I finish the current mod I am working on, I will go back and fix the Incubator code to take quarantines into consideration.
Awesome response time! Thanks, I’ll fiddle with it tonight or tomorrow after work. Either a one off or maybe a conflict with another mod, though that doesn’t seem likely since most of what I run are Sponsor/Commander profiles. About the only gameplay changes I run are your Incubator and Silva's stuff.
Though I just subscribed to your Death mod, sounds highly amusing ☠️ lol
Well what that tells me the original child dome was not nominated as an Incubator dome. Next time that happens just cycle the setting until incubator dome shows up for the nominated dome.
There is no distance limitation. When a child is going to be born there is a spawn. I intercept that spawn, check the nominated dome and nurseries for space and if there is space, I spawn a child in that dome. Distance has nothing to do with it.
I'm not sure I follow the logic here to reproduce the steps. Please list the steps I need to perform to reproduce this effect.
In addition, if you can list all the mods you have loaded, that may lend a hand.
Also post one of your logs from a game that this actually happened in. That may give me a clue as well.
Disregard. I found the issue and its with the documentation supplied by on HG's github around spawning children.
I'll have a new version on the workshop shortly. Thank you for reporting it. I also notifed the developers of their mistake in the code on their git.
Thanks for the awesome mod.
Is it possible to make incubator domes limit births to
minimum(free nursery slots in incubator domes, free adult living slots in incubator domes) ?
Currently, if you overbuild the incubator dome, you end up with a ton of homeless people in the incubator dome if all work slots are filled.
With this change, it should stop further births from happening until the incubator dome has free adult living spaces, which means other places in the colony are pulling colonists away for work.
1) The colony is max population
2) Incubator dome has no free adult slots.
3) The nurseries get filled up regardless
4) Children grow up and become homeless
You can manage that by closing nurseries, but it's annoying in the late game to micro incubator domes.
If the mod checks for free adult slots in incubators before spawning kids, the colony will spawn as many workers as it needs + fill the incubator domes and then stop until more slots open up. No micro management needed as long as you build extra adult capacity in incubator domes.
Removed stuff here, see EDIT 2 at the end
Early game you might not be able to spare the mats to build extra living spaces but later on, its nice to cut down on micromanagement. It could also be a toggle option for the early game.
That's just my suggestion though.
EDIT: This would also not work if you put retirement homes in incubator domes, but I have no idea how you tell if a residence is senior only or not.
EDIT 2: Actually, I'm wrong about the formula, got confused. Below is what should be checked for:
That is an interesting idea. Can be an option to turn on in the mod. Let me revisit it when the other mods are updated.
Probably an option to check for homeless in the child dome and then go from there since many folks dont even build apartments in the incubator dome.
For now ..
The way I do it in game now is by adding Martian Death.
You can tweak the death wave numbers and "open up" homes in the colony.
I find the sweet spot between births and deaths and shoot for net zero growth.
Also, my implementation was wrong, corrected earlier post to reflect that.