Team Fortress 2

Team Fortress 2

Primed Directive
Stats
here's my idea stats
+25% more clip size
+Deals 20% more damage
+20% faster projectile speed.
-10% damage penalty to buildens.
-No random Critical hits.
i each fired projectile disrupt enermy spy's cloaking if a spy is near it.
Last edited by Twilight_Jester; 13 Jul, 2018 @ 1:02am
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Showing 1-15 of 168 comments
haramballes 12 Jul, 2018 @ 2:09pm 
stop suggesting stats they never get in
haramballes 12 Jul, 2018 @ 2:10pm 
Originally posted by Twilight_Jester:
here's my idea stats
+25% more clip size
+Deals 20% more damage
+20% faster projectile speed.
-10% damage penalty.
-No random Critical hits.
i each fired projectile disrupt enermy spy's cloaking if a spy is near it.
"deals 20% more damage"
-10%damage penalty"

iq -0
Orpheus 12 Jul, 2018 @ 4:16pm 
Don't add a damage boost to any of the Demo's grenade launchers, Remember what happened when the Loch and Load had a 20% damage boost, It could eat entire teams.
ficklemindz 12 Jul, 2018 @ 4:31pm 
here's my idea honestly, instead of an faster projectile speed how about a less projectile speed and longer fuse time? -20% projectile speed 5 second fuse time and a 20% reload speed and 20% percent fire rate and +30% blast radiusit'd make the launcher more rewarding to get constant shots in and the rollers would be harder to hit inreturn, easier to grenade jump with so it could go well with the hybrid demoknights.
Last edited by ficklemindz; 12 Jul, 2018 @ 4:33pm
Jimmy Taco 12 Jul, 2018 @ 5:37pm 
It seems like a pretty hefty looking weapon so...

+20% damage
+25% projecile speed
-50% clip size
-30% blast radius
-15% reload speed

Pipes explode on impact
Marwann 12 Jul, 2018 @ 6:00pm 
what if it was like a mine pipe , it doesn't explode untill somone gets near it
Originally posted by Marwann:
what if it was like a mine pipe , it doesn't explode untill somone gets near it

Discount Stickbombs
Stats :

-100% Chance to be added.
+100% Chance to be Ignore by Devs.
+1,000 laughs from Gaben.
Here's my idea.
==========================================================================
(+) Slightly directs itself to the nearest target
(+) Bombs do not tumble in flight
(-/+) Bombs unefected by gravity
(-) -75% Clip Size
(-) -50% Reload Speed
(-) Bombs shatter on surfaces and when fuse time is done
(-) -20% Damage Penalty
==========================================================================
I feel as if it's somewhat balanced, and the whole floating/tracking grenade gimmick sounds fun to me. Of course, if it's reflected by a pyro, it'll target the one who shot said grenade.
Last edited by NiGHTS and Rhodesia; 12 Jul, 2018 @ 7:06pm
IndigoTail 12 Jul, 2018 @ 9:48pm 
Well, It is a mechanically-primed grenade launcher...

+20% Flight speed
+35% Damage
-25% Clip Size
-50% Firing Speed
-Fires Tracer Grenades
+Grenade will less likely bounce after landing (Like the Iron Bomber, but it will roll)

FBIShotMyDog:( 12 Jul, 2018 @ 10:16pm 
It looks more like you could detinate these pipes at will, due to the mechanical look of the weapon and the grenades.

So here's my try at stats...

+25% Increased Clip Size
+20% Increased Damage
+(20-50)% Increased Explosion Radius
/Grenades can be Detonated by Clicking Again
-Direct Grenades have 30% Decreased Damage
-Direct Grenades have (20-50)% Decreased Explosion Radius
-Grenades that Roll Deal 50% Less Damage
the buffoon 12 Jul, 2018 @ 10:40pm 
Originally posted by Twilight_Jester:
here's my idea stats
+Deals 20% more damage
-10% damage penalty.
umm
Duspol 12 Jul, 2018 @ 10:48pm 
Here are the stats:

( + ) Keeps you alive 70,000 light years away from home.
( - ) Annoys Starfleet personel
Sinister80s 12 Jul, 2018 @ 11:34pm 
Originally posted by Twilight_Jester:
here's my idea stats
+25% more clip size
+Deals 20% more damage
+20% faster projectile speed.
-10% damage penalty.
-No random Critical hits.
i each fired projectile disrupt enermy spy's cloaking if a spy is near it.
thats op as ♥♥♥♥
Roogal Doorn 12 Jul, 2018 @ 11:55pm 
This is the weapon that can not be violated
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