Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It'd be better to make it somewhat situational, like giving it more knockback and explosion range, making it a better supportive tool for things like stopping enemies from capping the point; in turn, it could deal less damage and/or have less ammo to reload with.
good point, actually. that sounds like something useful. as you said, the blast radius/ knockback could be situational, and make sticky jumping/ stopping point caps easier
\\ Λ_Λ This is temmie. Help
\( 'ㅅ' ) temmie take over
> ⌒ヽ temmie village by pasting her
/ へ \ in 10 other chats
/ / \\ or she will never
レ ノ ヽつ brand temmie flakes
/ /
/ /|
( (ヽ
| |、\
| 丿 \ ⌒)
| | ) /
⊂ヽ