Total War: WARHAMMER II

Total War: WARHAMMER II

Trolls for The Trollking (Updated)
 This topic has been pinned, so it's probably important
Elon  [developer] 3 Aug, 2018 @ 5:04am
Bug Reporting
This is the first mod that I ever made for any game, so it is almost a given that some problems will show up here and there. If you discover a bug, please tell me and I'll do my best to permanently crush it!
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Showing 1-15 of 43 comments
dilaguna 30 Aug, 2018 @ 6:21am 
Your mods are the best ))) P laying about 8 h in it and then you released new skill tree version of the mod ))) But with 2 troll heroes on the battlefield and 40 stacks of trolls..... There are only one - in your mod - textures ))
Elon  [developer] 30 Aug, 2018 @ 7:46am 
Thanks. And you are right, there is only one texture for the troll lord as of now. I was running short of spare time for modding when i released this, so it was either delaying the release for about 2 weeks or give you the fully functional troll lord now with only 1 skin. And then releasing more skins later. I chose the latter.
everything works fine but...My Throgg was lvl 40 when I installed the mod and now all of his points on the older skill tree he has dissapeared (just the ones that buffed trolls). Is there anything I can do to solve that?
Slunko 7 Feb, 2019 @ 3:12am 
So here's a bug, and it's quite a major one: Throg's skill tree has A LOT of blanks. Most of his red tree is just blank descriptions. Some of his unique ones as well.

Also troll skills where he gets bonuses in exchange for a certain faction's hate? Some of them lock all others, but you can pick the tomb king, vampire and beast men ones without locking anything.
Last edited by Slunko; 7 Feb, 2019 @ 3:57am
Elon  [developer] 7 Feb, 2019 @ 8:14am 
Thanks for the report. Fixed both problems. The former was actually an incompatibility with the Greybeard's Prospectors I introduced by confusing which mod I was working on and giving a Prospector table a troll name.

The latter was quite simply an oversight. Both skills should now correctly lock all the other food skills as intended. Also, the undead food skill now also angers the vampire coast, but got a little bit stronger to compensate for the additional diplomatic penalty.
devil-T 21 Jun, 2019 @ 4:01pm 
Thank you for your excellent mod! I really love this !
Now I'm playing these whole 3days with this mod thusI found multipul bile troll giving debuff each other. Is it intended? I think they should be immune to that's kind of stuff,stinky,pestillence,plague, they are already multiple conbatant!
Olso,once a bile troll be affected by another bile troll's aura,it never desolved even withdraw from its range. I wanna bring multiple bile trolls but this prevent me from doing it.
Could you possibly check it,please?
I wanna have some more fun from this awsome mod !!
Elon  [developer] 22 Jun, 2019 @ 4:56am 
Hey devil-T, glad you enjoy the mod. Bile trolls debuffing each other is a limitation of the modding possibilities. There is not really a way to make one unit immune to an aura effect (at least none that I know of). Should I learn a new trick to make it possible, then I'll change it.

As for the debuff on biletrolls lasting forever - that was not intended and is fixed now.
Dr. Ace 22 Sep, 2019 @ 1:16pm 
Hey Elon, I noticed a bug when playing this game alongside the mod The Woodelves by Zarkis - I narrowed it down until I had just these two mods running. His seasons (they appear as a faction effect) do not apply when playing these two mods together. I'm not sure on which end this bug could be fixed (if at all) so I'll let both you and Zarkis know that I found this.
Elon  [developer] 24 Sep, 2019 @ 5:49am 
Thanks for the report. I gave his mod a quick look over and i have honestly no idea what could cause any problems. It's not like my mod is touching the woodelfs or even any effect bundles at all.
Dr. Ace 24 Sep, 2019 @ 10:37am 
It's the reason why it took me a while to figure out which mod was the culprit (I was running 86 at the time). I can't see a reason why these two would conflict on such a thing.
Elon  [developer] 24 Sep, 2019 @ 10:45am 
@Dr. Ace Hey, I found an issue in my script that could break scripts of other mods randomly - just fixed it. Maybe it was the reason for the problem.
Dr. Ace 26 Sep, 2019 @ 1:07pm 
I tested it in a new campaign and it applies the season correctly now, cheers!
Elon  [developer] 26 Sep, 2019 @ 2:23pm 
Great :)
SavetheBees 18 Oct, 2019 @ 10:36pm 
Throgg's Company in campaign doesn't seem to have abilities.
Elon  [developer] 19 Oct, 2019 @ 6:49am 
Thanks for the report. Fixed it.
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