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about the weapon strength: you mean the ones with shields? i already thought the same but i am not sure how much is possible without screwing up the balance. at the end, they are still meant as holding unit and too high damage output would make the ones with halberds and greatweapons nearly useless. how much would you suggest?
i think i will manage to update this mod in the next 24 hours. i did some changes to the stats of the housecarls but i can't release them right now because i am stuck with some of the unit models
- do u plan to expand Dark elf roster for sfo? there is no unit pacts on sfo for them =(
- About Housecarls again. They look amazing now man rly good job. What do u think making their armor darker instead of shiny? maybe u wanted them shiny intended! its just a small detail tho rly cool mod ^^
- Also some of the norscan units lack at the "physical" resistance that all units in sfo have. I think u gave them magic resistance instead! =)
- i really like the metallic look of their armour. i think it fits more to the other armours of norsca.
- to the dark elves: they never were to my liking. i might make an expansion but not in the near future because making one takes much of time and i don't want to force myself to work on it the whole process. however i could rebalance the units of some other (vanilla) dark-elves-mods for sfo because that would only mean (depending on the amount of units) a few hours. of course i had to ask for permissions
"- Also some of the norscan units lack at the "physical" resistance that all units in sfo have. I think u gave them magic resistance instead! =) "
And about dark elves its jsut so odd many factions have tons of units and packs for SFO and if u check dark elves they have like non haha
yes i think big part of the communities prefer other factions over the dark elves. even creative assembly had this event some months ago, in which they wanted to bring the community to play them more