Airships: Conquer the Skies

Airships: Conquer the Skies

The Royal Armoury
 This topic has been pinned, so it's probably important
dictator putski  [developer] 18 Jul, 2018 @ 3:29am
SUGGESTIONS ETC.
If you have anything to suggest for the mod, put it here!, this includes things such as balancing and function suggestions too. The things ridiculous anyway so anything goes, but i'll decide who the good and bad boys are and sort them accordingly.
Last edited by dictator putski; 18 Jul, 2018 @ 3:32am
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Showing 1-15 of 47 comments
Horcerer 25 Jul, 2018 @ 12:51pm 
Could we possibly see a separate mod, purely with the airship pieces?
dictator putski  [developer] 25 Jul, 2018 @ 1:27pm 
sure, i'll see what i can do tommorow
joe02184X2 11 Aug, 2018 @ 6:27am 
Could you make the hammer imperuim deal more dmg becuse it has a high blast radius but it still deos similer dmg to the emperors wrath also can you have the shifter signicantly more power bucuse the firecraker is stronger and takes 25 times less coal and is smaller so its better also can you make something inbetween the grace and the emperers wrath becuse its a big jump and broadside weapons would be great and one last thing can we have a death ray?
dictator putski  [developer] 11 Aug, 2018 @ 10:07am 
Originally posted by joe02184X2:
Could you make the hammer imperuim deal more dmg becuse it has a high blast radius but it still deos similer dmg to the emperors wrath also can you have the shifter signicantly more power bucuse the firecraker is stronger and takes 25 times less coal and is smaller so its better also can you make something inbetween the grace and the emperers wrath becuse its a big jump and broadside weapons would be great and one last thing can we have a death ray?

1. I'll see what i can do about the hammer next update
2. The shifter uses coal whereas the firecracker has a limited run time, so i may reduce it
3.i'll think about an intermediate super weapon and the death ray next update, when Zark adds the ability to make external barrels
stuChris 18 Aug, 2018 @ 1:16pm 
sandbag railings :P
StoicLemming 22 Aug, 2018 @ 10:01pm 
Loving the mod atm, there is one little thing that could use a buff, the humble MA-5 chipper cannot seem to hit the broadside of a battleship when point blank and weighs the same as a gatling gun.

Some love for the little guy would be much appreciated.
dictator putski  [developer] 23 Aug, 2018 @ 4:08am 
ill take a look at it
joe02184X2 23 Aug, 2018 @ 4:32pm 
it would be cool if you had more planes you have a heavy bomber but you could include fighters and can you have the ability to fit a large airship in your ship say launching a small frigite or corvette out of your ship idk if its possible to do that but it would be nice
joe02184X2 23 Aug, 2018 @ 4:39pm 
what about if you got a d-1000 and make it a gattling gun
dictator putski  [developer] 25 Aug, 2018 @ 5:25am 
Originally posted by joe02184X2:
what about if you got a d-1000 and make it a gattling gun
haha. no.
StoicLemming 25 Aug, 2018 @ 5:33am 
Originally posted by joe02184X2:
what about if you got a d-1000 and make it a gattling gun

I like your thinking sir :D
AlmightyBogza 25 Aug, 2018 @ 12:22pm 
The mod is great I wish there was a way to make AI ships use the weapons from the mod. That would be awesome. Or add ai ships that use the weapons from the mods. The game feels quite easy after a while and you can win very easely by just adding a D1000 to a ship,wait for it to be built and then simply win every single battle as the ai just doesnt have any imposing ships imho.
Also I think you could add some fixed cannon versions not only turrets.
Great mod anyway !
How about a ventral D-2000 Kappa
dictator putski  [developer] 6 Sep, 2018 @ 11:42am 
Originally posted by thebigdaddyking4536:
How about a ventral D-2000 Kappa
nope
Uh. A Gun that makes other airships lose spunisism? Spunisim? The floating ♥♥♥♥.
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