ARK: Survival Evolved

ARK: Survival Evolved

RP Visual Storage
 Ez a téma ki van emelve, tehát valószínűleg fontos.
Tempest  [Fejlesztő] 2019. jún. 29., 19:20
Bug Reports V1.5
If at all possible please report your bugs on our discord as I will be able to investigate it much faster than on here

http://discord.gg/ez8g9mu

If you notice any bugs, please report them here. Please specify if you are playing in single player or on a dedicated server. Also please list pertinent ini file settings that relate to the structure you are having issues with.
Legutóbb szerkesztette: Tempest; 2019. júl. 3., 9:23
< >
115/23 megjegyzés mutatása
dedicated server : when removing sparkpowder from the new barrel, the texture of spark inside the barrel, becomes gray
Tempest  [Fejlesztő] 2019. júl. 1., 4:10 
Thank you for the report - I'm looking into this and can hopefully get it fixed with the bug fix update that is planned for later today.
Legutóbb szerkesztette: Tempest; 2019. júl. 1., 4:10
Bar Refrigerator: Assuming it was just missed, "Aggeravic" Mushroom can't be put in, the other 3 types of aberration mushrooms go in just fine.

Suggestion: Cactus Sap going in Bar Refrigerator.
Tempest  [Fejlesztő] 2019. júl. 3., 16:59 
Thank you for the report. I will check to see if I accidentally entered duplicate entries for one of the mushrooms. As far as the cactus sap that is a good idea and will probably add it to the frig.
Hey, Tempest. Thanks for the awesome mod and the great, recent updates. I have a few things I'm having issues with.

1) Barrels lose "single resource" status. Barrels stop respecting their dedicated storage status after logging out and logging back into the server. When first place the barrel and select the contents, I can use the S+ transfer tool, or do a "dump all" from my own inventory into a barrel and only the selected resource goes into the barrel. However, after logging out and back in, the barrels will take any item.

2) Barrels and Small Crates not recognized as individual container types. I'm not sure if this really counts as a bug, but I rely pretty heavily on the S+ mod's transfer tools to organize my stuff. Unfortunately, the tools don't recognize the barrels and crates as specific containers, anymore. Barrels show up in the container menus as "Generic Barrel," and the crates show up as blank rows. This makes it difficult for me to set up the tool to quickly move a lot of materials into their designated containers. Any chance you could set it up so that the container gets a unique item name after you designate the contents it's supposed to hold?

3) Bar Refrigerator slots not accurate. The bar refrigerator shows "X/500" where X is the number of slots filled, but the last 200 slots are not visible in the inventory. When you remove items so there are fewer than 300 items, you can see the other items that were in there, but they aren't accessible until you do that. This is especially problematic when you have a lot of organic polymer.
------------ Since I'm talking about the bar refrigerator, can I suggest that you allow things like health and energy drinks to be stored in there? It seems appropriate to me that they should be stored alongside antidotes and that sort of thing.

Thanks, again!
Legutóbb szerkesztette: Morningate; 2019. júl. 9., 9:36
Tempest  [Fejlesztő] 2019. júl. 9., 21:36 
Thank you for the report.

#1) This is fixed in the upcoming bug fix version that will be live soon.

#2) I have not completely dived into all the code for S+ but I do believe that this is due to the mod using the "class default object" for the structure to gets its info rather than what it is currently set to at that moment. Think of the class default object or CDO as what the item is set to out of the box - in this case a barrel is set to generic and the crate actually doesn't have a type until it's placed (fixes a bug with some of the settings). This is most likely why those show up as such. I'll take a look at the S+ source transfer tool to see how it actually works but if it uses the CDO then it unfortunately won't be easy to fix.

#3) This is due to a copy and paste error from a previous update where I was simplifying the ini code but inadvertently copied incomplete code that resulted in the described issue. I thought I had fixed this for all structures but apparently I had missed some in the last update. This will be fixed in the next bug fix update.

Issues like #3 are part of the reason why I'm going back and revamping all the old structures to use the new function libraries and parent blueprints as it will not only allow everything to have consistent features and styling it will create a single source for common functions such as grabbing settings from the ini.
Heya Tempest, after reboot, sparkpowder barrel (generic barrel) can get anything instead of spark as it has been set.... i have to pick up this generic barrel, put & set barrel types once to work again every reboots

Legutóbb szerkesztette: THORANAGA; 2019. júl. 13., 0:44
Tempest  [Fejlesztő] 2019. júl. 13., 12:30 
Yes this is a known issue and is fixed in the next bug patch.
The Weapon Cabinet accepts stone, tranq and metal arrows, but not flame or zipline anchors. The same is true for grenade variants, or how the harpoon launcher cannot go in there. Also, either having a stack mod messes it up, but any stackable thing is not visible shown in there, such as all ammos or spears.
Tempest  [Fejlesztő] 2019. júl. 16., 21:44 
The weapons cabinet does limit what it accepts by design. Flame arrows and ziplines were not part of the original design. As far as modded items not showing up this is a known issue and is something that the new revamped structures will fix.
I've noticed an issue with the new barrel. I can't craft it, most likely because I have the advanced rafts mod, which has a barrel of the same name. So I can only craft those- I now have three blueprints in my crafting menu for "Storage Barrel", with the same icon (From Advanced Rafts, the icon has an anchor in the background) I can craft all three, but I cannot place two of them. The one that I can place is just the barrel from advanced rafts. The other two stack up, but going to place them, nothing happens. No outline, nothing. Thanks!
Not sure if this is a bug or intended. When Repairing structures that require the pallet or metal ingot items to create (Such as the wood shed, or metal ingot stack) You need an entire pallet or metal ingot to repair them
After unlocking everything for a public crafting house, upon server restart, all items from mod are re-locked while everything else is still unlocked
After adding the line "ShelfSlots=30" to our Servers GameUserSettings, it won't start up anymore (memory access violation)
Love the mod in my single player tests but can't get it to work on my server. Engram appear on the list to 'learn' but I cannot learn them. Won't register an attempt to spend a point. Even in Admin creative mode I cannot place items. Any tips? Thanks again everyone!
Legutóbb szerkesztette: Double Fisted Butt Tickler; 2019. nov. 30., 14:47
< >
115/23 megjegyzés mutatása
Laponként: 1530 50