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It fits what the Indom did in the movies and makes the Indom a good beast to use leading an army.
that would be total end game,able to climb like the rockdrake (aldough make it slower due to its heavy body) recruit like the yuty as big as the giga,like make a total combo hell for its and gigls give it wyvern wings
I never said anything about the size or climbing. I was only saying that a fear effect and leadership ability like Yuty would make sense, follow the Jurassic World cannon, and make the Indom extremely useful as an end game war mount. An Indom with those abilities would be the perfect leadership mount for the aspiring war lord. However I want it to make sense as well as be a top tier mount. The Indom in the movie was no where near the size of the Giga and the climbing ability of the Rock Drake would push it to the point of being game breaking, It'd also require a whole new animation and I doubt our friendly developer here wants to put in that much work for something that would be both game breaking and doesn't make sense for the Indom to be able to do it.
On that note, I'd also like to suggest a modification to the claw swipe. Reduce it's damage so it doesn't do as much as the bite, then add a bleed effect and/or something that would slow down the target. It would help make the claw swipe useful and differentiate it from the bite beyond a simple change in the animation. I'd also suggest altering it's gathering when used on corpses, having it gather more hide than meat.
I never said anything about the size or climbing. I was only saying that a fear effect and leadership ability like Yuty would make sense, follow the Jurassic World cannon, and make the Indom extremely useful as an end game war mount. An Indom with those abilities would be the perfect leadership mount for the aspiring war lord. However I want it to make sense as well as be a top tier mount. The Indom in the movie was no where near the size of the Giga and the climbing ability of the Rock Drake would push it to the point of being game breaking, It'd also require a whole new animation and I doubt our friendly developer here wants to put in that much work for something that would be both game breaking and doesn't make sense for the Indom to be able to do it.
On that note, I'd also like to suggest a modification to the claw swipe. Reduce it's damage so it doesn't do as much as the bite, then add a bleed effect and/or something that would slow down the target. It would help make the claw swipe useful and differentiate it from the bite beyond a simple change in the animation. I'd also suggest altering it's gathering when used on corpses, having it gather more hide than meat. It'd give the Indom a bit more versitility without breaking the game or logic of the beast.
Do you think we could get a tek saddle ? Maybe highlighting the eyes and teeth
These. The fear-inducing roar, the recruiting of wild raptors, and modifying the effects of the swipe attack to be weaker but induce a bleed effect. Would love to see those.
On a less serious note, and I have no idea if this would even be possible but it would be kinda funny, her only true weakness; a fear of mosasuars. She just outright flees from them, like how some animals flee if you get too close. Completely ignores her rider or whistles until she gets far enough away from the mosasaur. Just to keep her in line with the film. ;)
that would be rediculous but extreamly funny ,like u just see this end game lvl 10000 indo flee in terror and quiver from something that cant even get out of water....or maybe we can add robo_legs to it and just have the mosa chase the indom around the island,hey that should be how we encounter the wild indo,like seriously we kill whatever its attacking and then it follows us for a while (because shes in the wild and had time to calm down) she begins to form a bond with us from a far,rediculouse but funny
(on a side note i love how this topic was so serious now its mosly laughs and giggles)
wouldnt know i get more replys from other devs but i hope he is,love his work