Construction-Simulator 2015

Construction-Simulator 2015

CAT 390D LME Excavator
_jacob  [developer] 21 Jul, 2018 @ 1:42pm
Current bugs & planned updates
CURRENT BUGS:

1. An owned CAT 390D in single player mode disappears when hosting multi-player.

*WB has been contacted and we are awaiting their response.

PLANNED UPDATES:
1. Change "earth unload" graphical textures
2. Tweak component movement speeds (house, boom, stick, bucket)
3. Tweak track movement behavior
Last edited by _jacob; 26 Jul, 2018 @ 5:22am
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Showing 1-12 of 12 comments
Hatschupp  [developer] 30 Jul, 2018 @ 4:57am 
Hey, I just had a look at your mod regarding the MP issue. You have a node named "SYNC" parented under the vehicle's root node. I think you need to delete this node since the scripts on it should be (and already are) are the root node. Can you give this a try and report back?

P.S. The audio sources under the node "Sounds" should be parented under the node "Driving" or even better "Components/Body".
_jacob  [developer] 30 Jul, 2018 @ 7:41am 
Hatschupp, thank you so much for your help!

Can you provide clarification on PHOTONVIEW and SYNCVEHICLE? Are these required? When I add them to the root node, they seem to be removed automatically during upload/publishing.

Within the crane tutorial series, the author mentions that within new version, these are no longer needed. I remain unclear as to whether these are needed and how to properly configure them.
Hatschupp  [developer] 30 Jul, 2018 @ 8:09am 
If I remember correctly, they are automatically added when a mod gets exported (and previous instances of those scripts get removed beforehand). In your mod's case, the excavator had these scrips on the root node AND on the sync-node during runtime.
Last edited by Hatschupp; 30 Jul, 2018 @ 8:09am
_jacob  [developer] 30 Jul, 2018 @ 8:10am 
Thank you. I will update and test this later today.
_jacob  [developer] 30 Jul, 2018 @ 3:07pm 
I removed my SYNC node and ensured there were no instances of PHOTONVIEW or SYNCVEHICLE. I exported to DIR: MODVEHICLES. I bought the MOD within single player, then started a multiplayer game and the MOD disappeard from my motor pool.

I tried this a second time. This time, I added PHOTONVIEW and SYNCVEHICLE to the root myself. The results were the same. Looking back at UNITY, I can see that PHOTONVIEW and SYNCVEHICLE were automatically removed during the export process.
Opa Vienna 31 Jul, 2018 @ 10:40am 
Google translation
So what does that mean for a normal player like me, or do I have to understand some of it? Or is that only relevant for the developers, what you have written here.
_jacob  [developer] 31 Jul, 2018 @ 1:14pm 
This thread is relevant to the developers.
Tommy UK 11 Apr, 2019 @ 2:17am 
Did you guys get around this eventually, so that this machine can be used in MP?
Chacal 29 Apr, 2019 @ 7:33am 
I'm hoping for this too. Also, I hope _Jacob can find time to fix this small issue: Change "earth unload" graphical textures.
_Jacob, you are on the dev team now? For which game?
shadowr434 4 Oct, 2019 @ 8:40am 
No matter what I do, this excavator never shows up in available equipment. Does anyone else have this problem?
76561198037821549 7 Feb, 2022 @ 11:48pm 
hi, can you explain how to import an excavator model into the unity program.
76561198037821549 7 Feb, 2022 @ 11:49pm 
there is an idea to make a larger excavator based on it. I myself do not understand how to import the model since there is no video tutorial anywhere.
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