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Only the small, single track, bridge is still a func_door. It has some slopes to ease out the tiny bump but I still would drive slightly slower there than on the main lines.
The tracks are thorougly tested throughout the map and they should not derail, unless you are trying to break speed records of a few hunded miles or kilometers per hour.
https://steamuserimages-a.akamaihd.net/ugc/985611021588155103/5E531E5CF9C0B92857E5009FE98075AEA79BCFE1/
as well as alot of people on the server
these are straight from a trakpak, unmodified, so they work. except the single bridge which may have a slight bump because its a func_door and not a model. but all main lines are 100% fine
if your trains derail its a problem with the train and not with the map and/or the trainpack
train addons have large hitboxes and they trigger the autoswitches.
If you need to use train addons, disable the trigger_multiple's as explained above
So no the trains do not derail, they have been tested thoroughly and if they derail it's a problem with the train and not the map, as these track pieces are the same as any other maps that uses trakpak2.
We've also been building trains on a popular server since it's release and nobody had problems with the bridges.
I just checked in hammer and they are alligned, also they are models prop_dynamics so they shouldn't bump. Only the small 1 track is made out of brushes and is a func_door so that one has little slopes to prevent the bump but that shouldnt be necesarry on the main lines.