Garry's Mod

Garry's Mod

gm_vyten
Are you guys gonna make a nav_mesh?
I am asking this so I don't end up wasting my time making my own in the end. Already started but I'm having tons of issues.
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Showing 1-15 of 17 comments
Raxten  [developer] 26 Jul, 2018 @ 9:16pm 
I plan on looking into it at least. What kind of issues did you run into?
tools guy-kun 26 Jul, 2018 @ 9:25pm 
Originally posted by -30 Jake:
I plan on looking into it at least. What kind of issues did you run into?
Simply running nav_generate after placing a marked walkable space proved to freeze my GMOD due to how massive the map is. I tested out generating the mesh in increments, but the process is painfully slow and only covers little sections at a time. This was all done in game however, as IDK how it would work in hammer.
my friend cant see the map for him he haves missing textures and errors for me theres no errors or missing textures
pls fix
he told me he play it and he didint have errors or missing textures and now he haves errors and missing textures
whats the problem????
Raxten  [developer] 28 Jul, 2018 @ 12:55pm 
Originally posted by Punk Buster:
Originally posted by -30 Jake:
I plan on looking into it at least. What kind of issues did you run into?
Simply running nav_generate after placing a marked walkable space proved to freeze my GMOD due to how massive the map is. I tested out generating the mesh in increments, but the process is painfully slow and only covers little sections at a time. This was all done in game however, as IDK how it would work in hammer.

I think it has to be done ingame no matter what. I'm still not exactly sure yet, but I could definitely start blocking off parts of the map that no one could really walk to anyway, steep cliffs and what not, then generating it.
Szaifedias 30 Jul, 2018 @ 1:12pm 
Originally posted by Punk Buster:
Originally posted by -30 Jake:
I plan on looking into it at least. What kind of issues did you run into?
Simply running nav_generate after placing a marked walkable space proved to freeze my GMOD due to how massive the map is. I tested out generating the mesh in increments, but the process is painfully slow and only covers little sections at a time. This was all done in game however, as IDK how it would work in hammer.

O.K. Did you try nav_generate on a dedicated?
Wgairborne 6 Aug, 2018 @ 8:34am 
:steamfacepalm:
Raxten  [developer] 7 Aug, 2018 @ 4:29am 
I've decided not to do a nav mesh. The VMF for this map will be released when the other 3 versions are done for anyone else to attempt it though. Feel free to upload it to the workshop if you succeed too.
tools guy-kun 7 Aug, 2018 @ 7:59am 
Originally posted by -30 Jake:
I've decided not to do a nav mesh. The VMF for this map will be released when the other 3 versions are done for anyone else to attempt it though. Feel free to upload it to the workshop if you succeed too.
I appreciate the attempt.
silly :3 thing 28 Sep, 2018 @ 12:30pm 
Originally posted by Skippito:
wtf is nav mesh
Navagation Mesh, its required by some snpcs and entities to move around.
rest in peace nav mesh...
SCP-096 will never learn how to run in frosty environments...
LAIN 20 Apr, 2019 @ 3:10am 
Originally posted by IWasHacked21:
Originally posted by Hotel Eight:
Navagation Mesh, its required by some snpcs and entities to move around.
Thanks , but is that not the ai node
tomato tomahto
LAIN 20 Apr, 2019 @ 3:13am 
Originally posted by Saulius:
he told me he play it and he didint have errors or missing textures and now he haves errors and missing textures
whats the problem????
tell him to ♥♥♥♥♥♥♥ verify the game files
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