ARK: Survival Evolved

ARK: Survival Evolved

Phoenix: Reborn From the Ashes
Crashing
i get this after a few seconds, only started after i installed this mod only happens while this mod is installed. I dont understand why the error is referencing lost island when i am on scorched earth

mods i am using: S+, Awesome Spyglass, Lethal's reusables, Dino Storage V2

Fatal error!



VERSION: 358.7
ShooterGame.exe!UObject::execDynamicCast() (0x00007ff7418b6bc0) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1902]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7418aba6f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UObject::CallFunction() (0x00007ff741897e72) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
ShooterGame.exe!UObject::ProcessInternal() (0x00007ff7418aba6f) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
ShooterGame.exe!UFunction::Invoke() (0x00007ff74187618c) + 6 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\class.cpp:3822]
ShooterGame.exe!UObject::ProcessEvent() (0x00007ff7418ab788) + 0 bytes [f:\build\lostisland\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
ShooterGame.exe!AActor::ProcessEvent() (0x00007ff741e8e4a0) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actor.cpp:647]
ShooterGame.exe!FLatentActionManager::TickLatentActionForObject() (0x00007ff74204b8bf) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\latentactionmanager.cpp:130]
ShooterGame.exe!FLatentActionManager::ProcessLatentActions() (0x00007ff74203926f) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\latentactionmanager.cpp:74]
ShooterGame.exe!UWorld::Tick() (0x00007ff74204a597) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\leveltick.cpp:1289]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff741fc1e91) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\gameengine.cpp:1195]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff73f7d59b4) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launchengineloop.cpp:2647]
ShooterGame.exe!GuardedMain() (0x00007ff73f7d0a2c) + 0 bytes [f:\build\lostisland\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff73f7d0a7a) + 5 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff73f7d62bc) + 17 bytes [f:\build\lostisland\engine\source\runtime\launch\private\windows\launchwindows.cpp:213]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff743062405) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffecd7b26ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeceb0aa68) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffeceb0aa68) + 0 bytes [UnknownFile:0]
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Showing 1-2 of 2 comments
darkstar48507 14 Jul, 2023 @ 11:47am 
it happens when i change any of the INI options
darkstar48507 14 Jul, 2023 @ 10:47pm 
changing "RemapFireWyverns=False" to true is what is crashing my game
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Showing 1-2 of 2 comments
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