Divinity: Original Sin 2

Divinity: Original Sin 2

Constellationist Class (Classic)
 This topic has been pinned, so it's probably important
Heaphaistos  [developer] 25 Jul, 2018 @ 9:28am
Bugs Reports
Post all possibles bugs here.

- Ok, From my last experience with my previous mods. When you post a bug, be sure this bug is about the mod itself and give me all the information you can with precision.
- It possible for this mod to be incompatible with others mods. ( i'll try to fix what i can if possible )
Last edited by Heaphaistos; 25 Jul, 2018 @ 9:31am
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Showing 1-15 of 34 comments
XiseAbyss 25 Jul, 2018 @ 1:10pm 
Ok, I was in game master mode to try all the summons and was going from summon to summon till I got to Tarus I summoned him then when I clicked end turn I crashed (I have no idea why I crashed so thats all the info I can give sry)

After reloading it, it worked fine I have no idea why it crashed, however I think its a problem with game master after the summon has despawned?

Ares (the fire mage one) with the skill Fire Orbs did so much damage its kinda funny, if you place the orbs next to each other when its turn comes it explodes which makes all the others explode which I think times the damage per orb it needs some changes, test it as it might have been a bug.
Last edited by XiseAbyss; 25 Jul, 2018 @ 1:22pm
Heaphaistos  [developer] 25 Jul, 2018 @ 1:18pm 
I'll keep an eye on this. thank you

Edit : I thought about it when i played Aries. I was not sure if i was going to nerf Fire Orbs or wait. But the stacking make this skill op. ( adding this skill to my nerf list :P )
Last edited by Heaphaistos; 25 Jul, 2018 @ 1:40pm
XiseAbyss 25 Jul, 2018 @ 1:22pm 
I edited my post
Archangel013 27 Jul, 2018 @ 9:36am 
I was in a full-party fight with Grog the troll in act 2 and I had Capricorn out, and then I summoned Libra for some CC.

Normally, in the past, when I summoned a celestial spirit with one already out, the first one was automatically dismissed before the 2nd one was summoned. This time, it let me summon Libra and Capricorn stayed on the field. The next turn I needed some AP, so I cast Close the Gate on Capricorn, and on Libra's turn, she disappeared.

Not quite sure what happened with either one. I do have both stances memorized, but neither was active, so the number of summons should've been capped at 1, I think? And I'm not sure why Libra disappeared on her turn, she still had about 9 to go and was at full health. Let me know if you need any other info and I'll try to help; in retrospect, I should've recorded it or taken a screenshot or something, but it was late and I wasn't thinking about it lol.
b1 27 Jul, 2018 @ 3:45pm 
I can't seem to summon more signs while Libra is on the field.. it crashes.
Heaphaistos  [developer] 27 Jul, 2018 @ 6:39pm 
@ Everyone - Noted, I'm going to take a look at this when i can, and if possible try to fix this.

@ Archangel013 - Did you have the Celestial Knowledge effect on you ? and lost it mid fight maybe ?
Last edited by Heaphaistos; 27 Jul, 2018 @ 6:40pm
Heaphaistos  [developer] 27 Jul, 2018 @ 6:59pm 
@Gun - Need more info, for me Libra is all good. I can summon all my summons perfectly fine. :)
Archangel013 27 Jul, 2018 @ 8:38pm 
No, I didn't have either of the Celestial Knowledge/Master stances on. I have both learned and memorized, but neither of them were active.
brnbabyburn 28 Jul, 2018 @ 6:38pm 
Aries' Fire Orbs dont explode after the first turn.
Blood & Bourbon 28 Jul, 2018 @ 7:56pm 
Seems to be a common issue in class mods - I have only this mod active and using food requires 3 AP
Heaphaistos  [developer] 29 Jul, 2018 @ 5:23am 
@ BloodborneJudas - oh, ok i know what to do for this x).

@ millere93 - Noted.
Blood & Bourbon 29 Jul, 2018 @ 7:26am 
Awesome reply time! I went through every posted class in the workshopfor this error last night and caught about 10 with this same issue. Thank you so much for the fix!
Bootslawl 29 Jul, 2018 @ 9:36am 
Aries ability "Burning Sanctuary" becomes permanent if it's used and she becomes unsummoned before it dissapears. Not sure about while in combat but if it's used outside of combat when she has 2 or less turns left the sanctuary stays on the field
It may have been fixed, as when I started my game it said error patching something but Aries fire orbs do not seem to place where you click. Also I'm not sure if this is a feature as it was implemented since playing yesterday but the orbs also cannot be placed near eachother. Really great mod tho :)
Heaphaistos  [developer] 29 Jul, 2018 @ 10:02am 
@Bootstawl - Yeah, i know for this bug, The good new is it only a visual bug so after X turns the animation stay but the buff/debuff end. The bad new, i didn't figure out how to fix this, maybe one day! ( The animation that cause this : Heaviness, Dead Sea, Burning Sanctuary, Rain of Flower and Monolith )

@TooCoolForThePublicPool - It was an update, you can no longer stack the orbs since it deals a insane amount of dmg that repeat until the orbs die ( not intended ). Since they have large placement zone, you have to use them as zoning now and not a burst skill.

Thank you :)
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