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After reloading it, it worked fine I have no idea why it crashed, however I think its a problem with game master after the summon has despawned?
Ares (the fire mage one) with the skill Fire Orbs did so much damage its kinda funny, if you place the orbs next to each other when its turn comes it explodes which makes all the others explode which I think times the damage per orb it needs some changes, test it as it might have been a bug.
Edit : I thought about it when i played Aries. I was not sure if i was going to nerf Fire Orbs or wait. But the stacking make this skill op. ( adding this skill to my nerf list :P )
Normally, in the past, when I summoned a celestial spirit with one already out, the first one was automatically dismissed before the 2nd one was summoned. This time, it let me summon Libra and Capricorn stayed on the field. The next turn I needed some AP, so I cast Close the Gate on Capricorn, and on Libra's turn, she disappeared.
Not quite sure what happened with either one. I do have both stances memorized, but neither was active, so the number of summons should've been capped at 1, I think? And I'm not sure why Libra disappeared on her turn, she still had about 9 to go and was at full health. Let me know if you need any other info and I'll try to help; in retrospect, I should've recorded it or taken a screenshot or something, but it was late and I wasn't thinking about it lol.
@ Archangel013 - Did you have the Celestial Knowledge effect on you ? and lost it mid fight maybe ?
@ millere93 - Noted.
@TooCoolForThePublicPool - It was an update, you can no longer stack the orbs since it deals a insane amount of dmg that repeat until the orbs die ( not intended ). Since they have large placement zone, you have to use them as zoning now and not a burst skill.
Thank you :)