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Looking through your mod, you have about 90 MB of crash dumps in both the "Assets\Effects\Effects_Banks" folder and the GUI folder, both under the folder "Public\CelestialWizard_5a99a088-f879-407a-b960-e9a45dbb1886". Unfortunately, the editor doesn't ignore these when publishing, and when the editor crashes, it places crash dumps in whatever was the last used folder, so it can be pretty annoying to deal with.
Manually deleting those should really cut down on the file size of your mod - 44 MB should turn into ~9 MB.
This is a really good idea i feel like Final Fantasy Tactics was a big influence in this project.
Could I again ask you for a inclusion?
Could you make all summons availible in GM mode as creatures, maybe under their own category?
this would be amazing!
The reason I ask is because a large part of the appeal for this class to me is the aspect of having a large 'tool box' of summons at your fingertips that you can summon for any given situation/encounter. So for example if I have Aries and am going to go fight the Fire Slugs beneath Fort Joy, I can instead pull out a different summon. Or if for example i'm using a damage summon, and then suddenly I need to protect someone, I can Close the Gate, and then summon a defensive spirit like Virgo to save my ally.
With the spirits costing 3 memory slots each, it's extremely painful to keep them memorized at the same time (which is something that we really want to do in our game), and is making it difficult to utilize the class fully, or get use out of 'Close the Gate', since I need to choose between memorizing 1 summon, or 3 support spells that could help keep my allies and myself alive.
Thanks a lot! Keep up the great work!