Divinity: Original Sin 2

Divinity: Original Sin 2

Constellationist Class (Classic)
 This topic has been pinned, so it's probably important
Heaphaistos  [developer] 25 Jul, 2018 @ 9:29am
Suggestions
Post your ideas and improvement to this mod here.

Oh and if you have any idea for extra spell for each summon let me know !
( I want to create a lvl 13 spell for each summon )
Last edited by Heaphaistos; 25 Jul, 2018 @ 9:33am
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Showing 1-6 of 6 comments
LaughingLeader 26 Jul, 2018 @ 7:18am 
Hey Heaphaistos! Awesome work.

Looking through your mod, you have about 90 MB of crash dumps in both the "Assets\Effects\Effects_Banks" folder and the GUI folder, both under the folder "Public\CelestialWizard_5a99a088-f879-407a-b960-e9a45dbb1886". Unfortunately, the editor doesn't ignore these when publishing, and when the editor crashes, it places crash dumps in whatever was the last used folder, so it can be pretty annoying to deal with.

Manually deleting those should really cut down on the file size of your mod - 44 MB should turn into ~9 MB. :praisesun:
Last edited by LaughingLeader; 26 Jul, 2018 @ 7:33am
Heaphaistos  [developer] 26 Jul, 2018 @ 7:33am 
Wow thanks ! I didn't know this. :D !
Nicol Bolas 29 Jul, 2018 @ 4:47pm 
Hey Heaphaistos!

This is a really good idea i feel like Final Fantasy Tactics was a big influence in this project.
Could I again ask you for a inclusion?

Could you make all summons availible in GM mode as creatures, maybe under their own category?
this would be amazing!
Heaphaistos  [developer] 30 Jul, 2018 @ 6:23am 
@Demiurgus - Sure ! oh that maybe the reason why it crash ? the characters are not in the Gm menu ... ^.^'''
Nicol Bolas 1 Aug, 2018 @ 4:27am 
xD yeah that must be it :P im gone for a week but i wanna test your mod and give you propper feedback! Maybe i can recreate the crash and help you with this amazing piece of art :D
Last edited by Nicol Bolas; 1 Aug, 2018 @ 4:27am
Reina Bunny 3 Aug, 2018 @ 12:50pm 
Could you make an override or option where the spirits cost only 1 memory slot to memorize? (Some people might appreciate a 2 memory slot version while you're at it, but I don't know how easy it is to make the overrides).

The reason I ask is because a large part of the appeal for this class to me is the aspect of having a large 'tool box' of summons at your fingertips that you can summon for any given situation/encounter. So for example if I have Aries and am going to go fight the Fire Slugs beneath Fort Joy, I can instead pull out a different summon. Or if for example i'm using a damage summon, and then suddenly I need to protect someone, I can Close the Gate, and then summon a defensive spirit like Virgo to save my ally.

With the spirits costing 3 memory slots each, it's extremely painful to keep them memorized at the same time (which is something that we really want to do in our game), and is making it difficult to utilize the class fully, or get use out of 'Close the Gate', since I need to choose between memorizing 1 summon, or 3 support spells that could help keep my allies and myself alive.

Thanks a lot! Keep up the great work!
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