Garry's Mod

Garry's Mod

RP_downtown_evilmelon_v1
Chiptuverse 25 Apr, 2016 @ 10:38am
Leaks in map.
So, I am currently trying to make my own version of this map, but after compiling it always has leaks, even if I just change a texture of a building it gets a leak, anyone have any ideas?
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Showing 1-4 of 4 comments
Chiptuverse 26 Apr, 2016 @ 1:24am 
Originally posted by |-NCBA-| Mr.sexyness:
I had same issue, You have to work your way around or through it. Add me on steam if you want help. An Edit I am Currently making
Thanks for the reply, it seems any changes I make cause a leak, very frustrating as I had to start all over again after spending a good few hours on it.
Chiptuverse 26 Apr, 2016 @ 9:26am 
Originally posted by |-NCBA-| Mr.sexyness:
Originally posted by MRP Dexter:
Thanks for the reply, it seems any changes I make cause a leak, very frustrating as I had to start all over again after spending a good few hours on it.
Yes, I had the same issue, Iv restarted twice so far, but got it down now. Have you loaded the Point file?

I have, it appears that the leak goes right through the floor where there is no gap, the line is going stralight through a solid. But sometimes the leak comes from other entities and the point file shows the same thing, no gaps just through a solid.
Chiptuverse 26 Apr, 2016 @ 12:03pm 
Hopefully someone can shed some light to this issue as it's driving me nuts.
Down 30 Jul, 2019 @ 6:57pm 
Even though I'm late you have to recreate the brush.
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