Team Fortress 2

Team Fortress 2

Helltrain (Timed CTF)
A couple of bugs I've found while testing
I'm testing out this map on a local server with bots, and I've found a couple of issues that might be of interest.

  • Firstly, around the interior of the two bases, most notably the entrance to both lower spawns, as well as the two intelligence rooms, when the Pomson 6000 is fired, its particle fizzles out as if it's just hit a wall. Could possibly be a bounding box issue like the one found on pl_badwater.

  • Second, when the Wheel of Fortune turns the player into a ghost, the model for the ghost cannot be seen by the player.

  • Finally, another ghost issue: as a ghost, the player is able to pass through the barrier that usually stops the player from entering the enemy team's upper spawn room.


All in all, an absolutely brilliant map! Very well built and thought out. Thank you for making this masterpiece!