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LocFriendlyName="血迹追踪"
LocLongDescription="若目标此回合已受过伤,则射击造成伤害 +<Ability:BLOODTRAILDAMAGE/>。对有机体造成流血效果。"
LocHelpText="若目标此回合已受过伤,则射击造成伤害 +<Ability:BLOODTRAILDAMAGE/>。对有机体造成流血效果。"
LocPromotionPopupText="<Bullet/> 只适用于目标受伤的回合。<br/><Bullet/> 流血持续 <Ability:BLOOD_TRAIL_BLEEDING_NUM_TURNS/> 回合,每回合造成 <Ability:BLOOD_TRAIL_BLEEDING_TICK_DMG/>-<Ability:BLOOD_TRAIL_BLEEDING_TICK_DMG_PLUS/> 伤害<br/><Bullet/> 与队友协调,最大限度地发挥血迹追踪的效果。<br/>"
[Distraction X2AbilityTemplate]
LocFriendlyName="分散注意力"
LocLongDescription="阔剑地雷会使爆炸范围内的单位的主武器失效,迫使其重新填装。用阔剑地雷击杀敌人可使死神进入暗影状态"
LocHelpText="阔剑地雷会使爆炸范围内的单位的主武器失效,迫使其重新填装。用阔剑地雷击杀敌人可使死神进入暗影状态"
LocPromotionPopupText="<Bullet/> 某些无需弹药的武器无法被失效,例如变种人净化者的喷火器<br/><Bullet/> 不论谁触发阔剑地雷,造成击杀后均可激活该效果。<br/>"
[SoulReaper X2AbilityTemplate]
LocFriendlyName="放逐"
LocLongDescription="向一名目标持续开火直至将其击毙或耗尽弹药。暴露死神的位置。"
LocHelpText="向一名目标持续开火直至将其击毙或耗尽弹药。暴露死神的位置。"
LocFlyoverText="放逐"
LocPromotionPopupText="<Bullet/>放逐的每次射击命中率都不同,可暴击。<br/><Bullet/>放逐每次任务只可使用一次。<br/><Bullet/>用扩展弹匣升级你的维克托步枪以提升放逐的杀伤力。<br/><Bullet/>弹匣内只有一发子弹时不可使用放逐。<br/>"