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as for Acustic show im just guessing but i think its social
this shows the relevent stats.
UR comp- psychic sensetivity (not sure if psychic foil helmet helps or hinders )
shooting comp- pawn shooting accuracy (shooting skill + traits + bionics)
culture swap- social impact (high social skill + the right hat + traits + bionics)
science faire- research speed (intelect skill + traits + bionics)
acoustic- trade price improvement (high social skill + traits + bionics)
it seems to be based on stats rather than skills which is nice. for example you can send a low skill "careful shooter" and it will be still quite good
the exp gain from completing the events go onto your skills though
I don't know if these changed since then, but some of those didn't add up, so I took a look at the file myself...
There seem to be two factors influencing the result. The file names them "learnedSkills" and "relevantStat".
The skill is just that, the pawn's skill. The stat is something that can be influenced with bionics/clothing etc.
I don't know how much weight each has, but this breakdown should give you a slightly more accurate idea, at least.
Game-of-Ur competition
Skills: Intellectual & Social
Stat: Melee Hit Chance
Shooting competition
Skills: Shooting
Stat: Shooting Accuracy Pawn
Cultural Swap
Skills: Social & Artistic
Stat: Social Impact
Science Fair
Skills: Intellectual
Stat: Research Speed
Acoustic Show
Skills: Artistic
Stat: Trade Price Improvement
Wonder if @pumacatrun2 will bother to update this post...
Aha. That makes sense actually, since the file refers to it as learnedSkills. I bet you are correct.