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Expanding Friendlies has a downside from a game balance perspective: it makes caravan trading way easier and in my opinion that'll make MFI's impact too invasive.
For example, say I play as a Dwarf race from the LotR mod. The nearby Elf faction has become hostile to me. I would like them to expand and pose a more significant threat as the game progresses. This cannot be done as they are a mod-added race. At least, that's how I understand things work right now.
Whatever the case is, thanks for the great mod! It added so much to my playthroughs
One to do for when I'm bored :P
In vanilla only one type of faction fulfills those criteria: pirates.
Ofcourse other mods can add their own stuf that fulfill those criteria. That's fine =)