RimWorld

RimWorld

More Faction Interaction
Suggestion: War assistance
Imagine your worst enemy starts a war with your best ally and you can ust watch. NO! You want to go there with your ally and crush every one of those... people...

My suggestion is that the better relation that you have with one side and worst wih the other they request your help to raid someone (If you have +100 with 1 and -100 with 2, 1 will call you offering to raid 2's base, and keep the loot and give you some silver in exchange)

How does it sound?
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Showing 1-4 of 4 comments
[Я_Я] OMG67 7 Jan, 2019 @ 8:39am 
I'm sorry if it's already included, but i had no request of allies (maybe they hate me and I don't know it :V)
Mehni  [developer] 9 Jan, 2019 @ 9:17am 
Hmm. I'll consider this.
wougugud11 12 Jan, 2019 @ 6:06am 
I want to add some comments: When you send people to fight against allies, enemy spies lurking in the colonies are quietly destroying your colony. The chased villains may be a trap. They lurk and create problems, making the colonies defensively flawed. People with spies or certain characteristics can find them
Last edited by wougugud11; 15 Jan, 2019 @ 1:37am
LORDzEMPEROR 28 Jan, 2019 @ 2:05pm 
I have a less complicated alternative: "Join Outpost Attack" or "Join Outpost Defense." It is a modification of the existing outpost event. Player joins a large attack on an outpost or player joins the defenders of an outpost for a few days. Maybe there should be 1-3 objective buildings to destroy or defend on a timer (perhaps a weaker version of the endgame spaceship countdown? Maybe a special turret, a power plant or comm console which attracts an enemy?).

This sort of event would make drop pods/caravans more interesting too - as holding said outpost for an extended period would create a logistics situation. Thematically, it could be part of your allied faction's "war strategy" - hence you are fighting to gain or defend a strategic point like a siege camp filled with mortars, a supply hub filled with pemmican or a new wind/solar farm. Maybe it's a giant ambrosia grove, a gold mine or a field of spaceship chunks? All in all, it would make the player feel like there's a bigger world with lots to fight over (instead everyone being interested in your colony all the time).

Regardless, great mod!
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Showing 1-4 of 4 comments
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