RimWorld

RimWorld

More Faction Interaction
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Vertria 30 Jan, 2019 @ 10:16pm
Annual Expo: Shooting Competition
First of all, I would like to say I do enjoy this mod greatly. It is a lot of fun and those bumper crops from other people have saved my colony now and then.

However..... The Shooting Competition needs to be changed. I'm no modder, I don't know the first thing about coding, but I do know when something doesn't work right. I'm going to give a perfect example...

As soon as I find out how I can show a character of mine, I will put that in this post or the following one. Bear with me, I rarely use Steam in this fashion.
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Vertria 30 Jan, 2019 @ 10:23pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1640394470

Okay, that's an upload of several screenshots of a character's statistics. Now, because I'm a bit mental about stuff like this, I went ahead and typed it all out, too. This type of stuff is so we can get a few extra details that that screenshot has left out.
Last edited by Vertria; 30 Jan, 2019 @ 10:25pm
Vertria 30 Jan, 2019 @ 10:25pm 
Relevant mods:
Archotech Expanded
Rimhammer 40K
Project Fallout v1.7 (Updated to 1.0)
Polarisbloc - Core LAB / Security Force
-----
Character: Lyndsee "Lyn" Quartermane
Female Sister of Battle, Age 35
Childhood: Child Spy
Adulthood: Stiletto Assassin
Traits: Careful Shooter, Great Memory, Pretty, Psychically deaf, Survivalist
Shooting: Burning passion, 20
-----
Health overview:
Consciousness: 380%
Moving: 1522%
Manipulation: 1522%
Talking: 646%
Eating: 646%
Sight: 190%
Hearing: 190%
Breathing: 170%
Blood filtration: 334%
Blood pumping: 170%
Metabolism: 145%
-----
Implants/injuries/etc.:

Whole body: Penoxycyline

Jaw:
Archotech denture - Efficiency 170%

Brain:
Virtual net chip
Combat chip (sniper) - Part efficiency +20%; Hunger rate -20%;
tiredness x90%; Shooting accuracy +5.0; Aiming time -20%
Joywire - Part efficiency -20%
Painstopper - Pain x0%
VATS Implant - Consciousness +20%; Sight +20%; Manipulation 10%
Intelligence Implant - Consciousness +10%
Perception Implant - Sight +20%; Hearing +20%
Psionwire - Flammability - 100%; Minimum comfortable temperature -36.0F
Archotech brain melder - Pain x0%; Part efficiency +250%

Torso:
Phoenix Monocyte Breeder Implant - Blood filtration +25%; Metabolism -25%
Agility Implant - Moving +20%
Endurance Implant - Pain x80%; Blood filtration +20%
Strength Implant - Manipulation +20%


Left/Right ears/eyes/lungs/
kidneys/spine/stomach/
liver/heart/pelvis: Archotech «Insert Part Name Here» - Efficiency 170%
-----
Raw Combat Stats:
Melee DPS: 6.74 (14.78 x 91% / 2)
Melee armor penetration: 22%
Melee block chance: 90%
Ranged block chance: 80%
Melee dodge chance: 50%
Shooting accuracy: 99.8%
Aiming time: 90%
Deflection chance: 0% ((0% + (0 & 0%)) / 1550%)
-----
Weapon: Laser Musket (legendary)
Accuracy (close/short/medium/long): 100%
Ranged cooldown: 1.60s
Damage: 32
Armor penetration: 15%
Warmup: 1.1s
Range: 34
Melee DPS: 7.42
Melee armor pen: 22%
Stopping power: 0.9
-----
Armor support:
Thuban tactical goggles (normal)
Melee dodge chance: +50%
Shooting accuracy: +100.0%
Aiming time: -10%
Melee hit chance: +50%
«---»
Alkaid strategy assistant (normal)
Melee dodge chance: +50%
Psychic sensitivity: -80%
Shooting accuracy: +100%
Aiming time: -5%
Melee hit chance: +50%
Vertria 30 Jan, 2019 @ 10:31pm 
Forgive me, but I have absolutely no idea how a character with those types of stats could ever POSSIBLY have this as an outcome to a shooting competition:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1640396218

This is not just a 1/100,000,000 fluke, either. It happens more times than placing "somewhere in the middle". MUCH more.

Is there a particular reason for this? Like I said, I don't mod and know nothing about code, but I do have a decent enough grasp of the English language that I could probably understand the reason.

And also like I said, love the mod. It's great. I mean, how nice is it to go to an art show and get paid three times the value of a Legendary Gold Grand Sculpture (or, in my case, pico/nano/attomachinery)? It's just this in particular frustrates the ever livin' out of me.
megabot 8 Feb, 2019 @ 4:32am 
...maybe he was using an arotech weapon designed to take out beings in another dimension,likethere is 2 dimensional,3 dimensional,all of it physical. but what if it was supposed to shoot some sort of psychic being,that does not interact with the physical realm?
Mehni  [developer] 8 Feb, 2019 @ 12:44pm 
megaboto is WOKE af
megabot 8 Feb, 2019 @ 1:26pm 
...what does woke af mean?sry i am german and...i don't get what you want to say
eagle0600 21 Feb, 2019 @ 4:12pm 
It appears that the chances of each outcome are constant. That is, each outcome has a constant base weight which is then divided by a factor based on the event's "relevant stat". So far so good? Well, the problem is that each outcome is divided by the *same* factor, so the result should be that the "relevant stat" actually has no effect.

This is true of all Annual Expos. Your chances should be 20% of winning, 50% of landing in the middle, and 30% of not hitting the broad side of a barn.
Vertria 25 Feb, 2019 @ 4:45pm 
I've played enough MMOs that I perfectly understand RNG, which is essential to understanding what happened.

I just wanted to point out how obscene that this particular instance is.

One would think that the weight of these events could/should be shifted based on a character's statistics. Skill, augments, health... A flat, constant percentage kinda sucks.

Also, I've never seen a win. Like, ever.
Omega13 19 Apr, 2019 @ 2:18am 
Oh hey I had something very similar just happen to me. Maybe it wouldn't be so bad if the failure result didn't treat you like a total incompetent and give you a potato after showing up with a 20 skill bionic supersoldier.

Also quite frankly it makes me a little bit sad to hear that the skill of your attendees has absolutely no bearing on the result of the annual expo. I had actually been making some effort to plan out the best individuals to attend each one, guessing the relevant skills and the like.

Now I guess I'll just send whoever has nothing better to do.
Last edited by Omega13; 19 Apr, 2019 @ 2:19am
Aki-San 20 Apr, 2019 @ 3:25am 
Originally posted by Vertria:
I've played enough MMOs that I perfectly understand RNG, which is essential to understanding what happened.

I just wanted to point out how obscene that this particular instance is.

One would think that the weight of these events could/should be shifted based on a character's statistics. Skill, augments, health... A flat, constant percentage kinda sucks.

Also, I've never seen a win. Like, ever.

Same happened to me. my "seargant" pawn with 18 in shooting and a military background missed the broad side of the barn. :D just take it as a funny easter egg event.

the RNG in rimworld is retarded, esp in combat. enemies have a much higher chance of hitting vital parts - through armor - than you do. you can have super spacemarine cyborgs that are legendary masters (20) in shootng, fully decked out with gear/archotech bionics loose against bow and flintlock enemies. because they shot an arrow through the powerarmor helmet into the brain.. :/


back2topic: i think the skill should matter..
Mehni  [developer] 20 Apr, 2019 @ 12:14pm 
I already have a change for the logic planned, just needs a sensible implementation.
Tabby 22 Apr, 2019 @ 7:41pm 
Originally posted by Mehni:
I already have a change for the logic planned, just needs a sensible implementation.
You should really do that. Especially since the message says something to the effect of "Send your best (shot, gamer, artist), etc. when skill seems to have little to no effect.
Mehni  [developer] 5 May, 2019 @ 2:41pm 
The algorithm behind this is now completely revamped. Skills matter a lot more, and difficulty will increase as time passes.
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