Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Okay, that's an upload of several screenshots of a character's statistics. Now, because I'm a bit mental about stuff like this, I went ahead and typed it all out, too. This type of stuff is so we can get a few extra details that that screenshot has left out.
Archotech Expanded
Rimhammer 40K
Project Fallout v1.7 (Updated to 1.0)
Polarisbloc - Core LAB / Security Force
-----
Character: Lyndsee "Lyn" Quartermane
Female Sister of Battle, Age 35
Childhood: Child Spy
Adulthood: Stiletto Assassin
Traits: Careful Shooter, Great Memory, Pretty, Psychically deaf, Survivalist
Shooting: Burning passion, 20
-----
Health overview:
Consciousness: 380%
Moving: 1522%
Manipulation: 1522%
Talking: 646%
Eating: 646%
Sight: 190%
Hearing: 190%
Breathing: 170%
Blood filtration: 334%
Blood pumping: 170%
Metabolism: 145%
-----
Implants/injuries/etc.:
Whole body: Penoxycyline
Jaw:
Archotech denture - Efficiency 170%
Brain:
Virtual net chip
Combat chip (sniper) - Part efficiency +20%; Hunger rate -20%;
tiredness x90%; Shooting accuracy +5.0; Aiming time -20%
Joywire - Part efficiency -20%
Painstopper - Pain x0%
VATS Implant - Consciousness +20%; Sight +20%; Manipulation 10%
Intelligence Implant - Consciousness +10%
Perception Implant - Sight +20%; Hearing +20%
Psionwire - Flammability - 100%; Minimum comfortable temperature -36.0F
Archotech brain melder - Pain x0%; Part efficiency +250%
Torso:
Phoenix Monocyte Breeder Implant - Blood filtration +25%; Metabolism -25%
Agility Implant - Moving +20%
Endurance Implant - Pain x80%; Blood filtration +20%
Strength Implant - Manipulation +20%
Left/Right ears/eyes/lungs/
kidneys/spine/stomach/
liver/heart/pelvis: Archotech «Insert Part Name Here» - Efficiency 170%
-----
Raw Combat Stats:
Melee DPS: 6.74 (14.78 x 91% / 2)
Melee armor penetration: 22%
Melee block chance: 90%
Ranged block chance: 80%
Melee dodge chance: 50%
Shooting accuracy: 99.8%
Aiming time: 90%
Deflection chance: 0% ((0% + (0 & 0%)) / 1550%)
-----
Weapon: Laser Musket (legendary)
Accuracy (close/short/medium/long): 100%
Ranged cooldown: 1.60s
Damage: 32
Armor penetration: 15%
Warmup: 1.1s
Range: 34
Melee DPS: 7.42
Melee armor pen: 22%
Stopping power: 0.9
-----
Armor support:
Thuban tactical goggles (normal)
Melee dodge chance: +50%
Shooting accuracy: +100.0%
Aiming time: -10%
Melee hit chance: +50%
«---»
Alkaid strategy assistant (normal)
Melee dodge chance: +50%
Psychic sensitivity: -80%
Shooting accuracy: +100%
Aiming time: -5%
Melee hit chance: +50%
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1640396218
This is not just a 1/100,000,000 fluke, either. It happens more times than placing "somewhere in the middle". MUCH more.
Is there a particular reason for this? Like I said, I don't mod and know nothing about code, but I do have a decent enough grasp of the English language that I could probably understand the reason.
And also like I said, love the mod. It's great. I mean, how nice is it to go to an art show and get paid three times the value of a Legendary Gold Grand Sculpture (or, in my case, pico/nano/attomachinery)? It's just this in particular frustrates the ever livin' out of me.
This is true of all Annual Expos. Your chances should be 20% of winning, 50% of landing in the middle, and 30% of not hitting the broad side of a barn.
I just wanted to point out how obscene that this particular instance is.
One would think that the weight of these events could/should be shifted based on a character's statistics. Skill, augments, health... A flat, constant percentage kinda sucks.
Also, I've never seen a win. Like, ever.
Also quite frankly it makes me a little bit sad to hear that the skill of your attendees has absolutely no bearing on the result of the annual expo. I had actually been making some effort to plan out the best individuals to attend each one, guessing the relevant skills and the like.
Now I guess I'll just send whoever has nothing better to do.
Same happened to me. my "seargant" pawn with 18 in shooting and a military background missed the broad side of the barn. :D just take it as a funny easter egg event.
the RNG in rimworld is retarded, esp in combat. enemies have a much higher chance of hitting vital parts - through armor - than you do. you can have super spacemarine cyborgs that are legendary masters (20) in shootng, fully decked out with gear/archotech bionics loose against bow and flintlock enemies. because they shot an arrow through the powerarmor helmet into the brain.. :/
back2topic: i think the skill should matter..