Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
How much would you pay for a road?
Different factions, with different tech levels, would be capable of producing different qualities of road. Which, in turn, may have different costs.
Maybe 500 silver per tile covered and then on top of that an extra fee that depends on how hard or easy it is to traverse the terrain. Mountainous jungle would be more expensive, flat shrubland would be cheap.
At least it would be a good sink for silver. I'd rather go with a straight up silver cost and pay someone else to do the work: steel and bricks are more finite and limited resources than silver is.
More feedback and thoughts are welcome!
I like the idea of functional Ag sinks b/c wealth can doom a colony :P
In my headcanon the already established factions, sans pirates, have been extant for some time already and would practically have more infrastructure for such projects than a decimated tribe, rich explorer, or crashlanded colony mission.