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I have been playing the Exodus mod, and I do like the feeling of the basic units. Although there are no new strategic options or game mechanics, the units feel sensible. I especially like the work done on Elites. I think it is coming time to make balance passes again. I have run out of assets to play with.
Again if I can find out how to modify AI, then I will make them get more anti armor units.
“SADLY THE UNIT COVER MECHANIC WAS REMOVED, DUE TO A BUG PREVENTING CERTAIN WEAPONS, FROM DAMAGING UNITS WITH THE COVER PROPERTY.”
(SPACE MARINES)
Jonah Orion + Grey Knights (NEW!)
- Cost – 3 EP > 6 EP
- Jonah Orion is now accompanied by 6 Grey Knights
- Emperor’s Light Ability – Duration – 3.125 seconds > 6 seconds
- Added Ability – Psyker Blast
- Added Ability – Land Speeder Lone Wolf Doctrine
- Added weapon to Jonah Orion – Eldritch Storm Lightning Bolt
Tactical Marines (Buff)
- HP – 280N x5 > 320N x5 (1400 > 1600)
Imperial Guardsmen (Nerf)
- DPS.R – 2.1 A/I > 2 A/I
- Guardsmen Grenade Ability DPS – 40 A/I > 35 A/I (Max entities hit “Infinite” > 6)
- Movement – 7 > 6
Crusader Marines (Nerf)
- HP – 340N x5 > 320N x5 (1700 > 1600)
- No idea how the AI is using assault leap on these guys…
Vanguard Marines (Nerf)
- HP – 600A x5 > 575A x5 (3000 > 2875)
- DPS.M – 34 A/A > 22 TRUE (Now less of a threat to armoured squads, “Wraithblades, Terminators, etc”)
Dreadnought (Buff)
- No longer requires population (whoops)
Scout Snipers (Nerf)
- Limit 6 squads (No Spam)
(ELDAR)
Dire Avengers (Buff)
- DPS.R – 3.1 A/I > 3.3 A/I (Can now fire while moving)
Howling Banshees (Buff)
- HP – 64N x5 > 200N x5 (420 > 1000)
- Movement – 7 > 8
Dark Reapers (Change)
- Cost – REQ/540.POW/20 > REQ/600.POW/30
- DPS.R – 8.5 TRUE > 9.5 TRUE (Max entities hit “Infinite” > 8)
- AOE.DPS - 0.66 > 0.4 Mid/Far 1 Near (If that makes sense… Basically the further away the units are from the hit, the less damage they take. 1 = 100%, 0.66% = 66% etc.)
- (These guys… I never know what I want to do with them.)
Rangers (Nerf)
- Limit 6 squads (No Spam)
Wraithblades (Buff/Change)
- Cost – REQ/180.POW/225 > REQ/400.POW/300
- DPS.M – 80 A/A > 90 TRUE (Now an even greater threat against Infantry)
- HP – 420A x3 > 500A x3
- Movement – 4 > 5
Wraithguard (Buff/Change)
- Cost – REQ/150.POW/175 > REQ/300.POW/300
- Movement – 3 > 4
- Allowed Weapon Overkill (if true, applies full damage to the squad's health, even if it results in multiple entity deaths / critical) (Should help kill multiple entities in a squad)
(ORKS)
Deffkopta (Nerf)
- DPS.R – 11.1 A/I > 9 A/I
Nobz (Buff/Change)
- Cost – REQ/250.POW/200 > REQ/600.POW/100
- DPS.M – 37.5 A/I > 39 A/I (Crushing Blows! Nobz now slow enemies on hit and deal AOE damage!)
Lootaz (Nerf)
- Cost – REQ/462.POW/0 > REQ/462.POW/18
Weirdboy (Buff)
- HP – 500N > 1000N
Mega Nobz (Buff)
- DPS.M – 70 A/A > 100 A/A
MUCH MORE DATA NEEDED! PRAISE THE MACHINE SPIRIT!
End of Patch Notes
However the Redux mod does things I never thought possible. It is incredible. I believe sound and even icons have been added to that mod. However I have no idea how.
Imagine if we could bring in new models to the mix.
Then I can finally have my Tau back.
It is not a gathering of positive traits as you might believe. Or even the gathering of the same vision for Dawn of War 3. A benefit for working on a project by yourself is that you have complete control on the direction. So you can have complete quality control, and focus.
For instance, DEATHWATCH Mod breaks limits and makes battles stupidly big with a bunch of new units, and closer to lore representation. Hence swarms of Orks, stronger Space Marines, etc.
EXODUS Mod does a fantastic job at re-balancing the game, for fans of vanilla DOW 3.
REDUX Mod is a great start for a DOW 1 remake, but it is very unfinished at the moment. It is in it's early stages. I remember iToaster, when I began modding Dawn of War 3, he was curious on how to get missile launchers on tactical marines, like I did.
If you want me to be specific on things that bother me about the Redux mod, you will have to look deeper and think long term.
For instance
- Eldar units that run across the map in a few seconds, and deal 10,000 dps, or maybe this is a bug. Seriously though, my play through of Eldar was wack.
- Orks with only "10 population".
- Seriously limited population and tiny armies.
- Very poor balancing.
- The ability to trade resources like in Age of Empires, which in my opinion, degrades a resources value, since you can simply trade it. You will never starve for power again, but that makes power worthless.
These are just a few examples.
I hope you understand what I am trying to say.
I may branch out to other modders in the future, but there need to be a certain quality in work. A certain role.
For now I am content with the current direction of the DEATHWATCH Mod.
Thanks mate for the well put together reply and I respect your decision for modding. I would be a hypocrite if I said that I didn't enjoyed the mass armies in your mod, its just that I was more or less seeking for exchange of information in between the modding community.
Never the less I will look foward to what both yours and itoaster's mods bring in the future, thanks for explaining it to me.