Total War: WARHAMMER II

Total War: WARHAMMER II

Table Top Caps - Silent and Furious Edition
 This topic has been pinned, so it's probably important
DrunkFlamingo  [developer] 28 Jul, 2018 @ 11:16am
Bug Reports
If you encounter a bug during gameplay, please take the following steps.

1. Set up the conditions to reproduce the bug.
2. Save and Exit.
3. Install this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1271877744
4. Launch the game, trigger the bug. Exit the game.
5. Send me the resulting warhammer_expanded_log.txt file from your Steam\steamapps\common\Total War WARHAMMER II along with a short description of what happened.
6. Please also include your used mods.txt from the same folder as the logs

Last edited by DrunkFlamingo; 25 Feb, 2019 @ 10:41am
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Showing 1-15 of 135 comments
Lethani 29 Jul, 2018 @ 4:55pm 
Hi Drunk Flamingo,
I found a bug between this mod and "The Woodelves" in SFO. The script of the four seasons and upkeep-benefit in Athel Loren doesn´t work by running them together. Here is the log.txt file:

https://pastebin.com/1qkgq3qZ
Last edited by Lethani; 29 Jul, 2018 @ 4:56pm
DrunkFlamingo  [developer] 29 Jul, 2018 @ 5:00pm 
Originally posted by Lethani:
Hi Drunk Flamingo,
I found a bug between this mod and "The Woodelves" in SFO. The script of the four seasons and upkeep-benefit in Athel Loren doesn´t work by running them together. Here is the log.txt file:

https://pastebin.com/1qkgq3qZ


This is not a problem with my mod.

My error checking function did however, pick up the problem. Check your mod collection for a mod with a script called
export_helpers_sisters_of_twilight.lua

The full error message is:

LE: [30, 07 2018 01:39:55]: [string "script/export_helpers_sisters_of_twilight.lua"]:183: attempt to call global 'get_faction' (a nil value) LE: [30, 07 2018 01:39:55]: stack traceback: [string "/script/campaign/mod/recruitmentcontrols.lua"]:110: in function 'safeCall' [string "/script/campaign/mod/recruitmentcontrols.lua"]:131: in function '?' [string "data/script/_lib/lib_core.lua"]:954: in function 'event_callback' [string "data/script/_lib/lib_core.lua"]:907: in function 'callback' [string "data/script/_lib/lib_core.lua"]:915: in function <[string "data/script/_lib/lib_core.lua"]:915>

Whichever mod has this script has not been updated since Norsca (get_faction was a valid function before norsca, it has been changed). Using outdated mods will prevent your collection from working properly.

The error that caused this specifically is on line 183 of that script, though if the script hasn't been updated at all it is likely that this is not the only problem in the script.







Last edited by DrunkFlamingo; 29 Jul, 2018 @ 5:03pm
Lethani 29 Jul, 2018 @ 5:14pm 
Thanks for your quick answer. I am a noob in modding scripts, but I would do a fixing mod or even adoption, if the creator isn´t keeping it up-to-date. Would you help me, what needs to be fixed in script? In my opinion the mod even needs a refresh in stats to fit with SFO, skilldump and so on... (that would be my part)
Last edited by Lethani; 29 Jul, 2018 @ 5:17pm
Lethani 29 Jul, 2018 @ 5:38pm 
I tried it again without "sisters of twilight", but the "woodelves" script still doesn´t work.
Here is the file:

https://pastebin.com/9LsvdumV
DrunkFlamingo  [developer] 29 Jul, 2018 @ 6:23pm 
Originally posted by Lethani:
I tried it again without "sisters of twilight", but the "woodelves" script still doesn´t work.
Here is the file:

https://pastebin.com/9LsvdumV


No errors whatsoever on my side so no clue. Does the script work without my mod? From my log I can see my script working exactly as intended.

Scripts don't have compatibility errors unless things and named the exact same thing which I find unlikely considering I use local functions and object orient my code.
Lethani 29 Jul, 2018 @ 6:37pm 
Oh I tried it without this mod and "the woodelves" season in SFO still didn´t run. So it seems there is all right and a fault in SFO since yesterday maybe. But I´m still with the right person here ;-)
Last edited by Lethani; 29 Jul, 2018 @ 6:38pm
DrunkFlamingo  [developer] 29 Jul, 2018 @ 6:45pm 
Originally posted by Lethani:
Oh I tried it without this mod and "the woodelves" season in SFO still didn´t run. So it seems there is all right and a fault in SFO since yesterday maybe. But I´m still with the right person here ;-)


That script is written by Zarkis, not me. But I will pass on the report
Lethani 29 Jul, 2018 @ 6:49pm 
thank you
Lethani 29 Jul, 2018 @ 6:53pm 
small question about "the sisters of twilight":
Is it a big error, or could I just delete or replace this outdated line?
Last edited by Lethani; 29 Jul, 2018 @ 6:54pm
DrunkFlamingo  [developer] 29 Jul, 2018 @ 6:56pm 
Originally posted by Lethani:
small question about "the sisters of twilight":
Is it a big error, or could I just delete or replace this outdated line?


Whatever the script portion of the mod is has outdated commands. You would have to find and replace all of them.
Lampros 3 Aug, 2018 @ 9:30am 
Kroxigors - both normal and blessed - erroneously classified as Core when they are Special.
DrunkFlamingo  [developer] 3 Aug, 2018 @ 9:50am 
Fixed
Lampros 3 Aug, 2018 @ 10:55am 
Originally posted by Drunk Flamingo:
Fixed

Thanks!
Rumpled Foreskin 13 Aug, 2018 @ 5:01am 
Having an issue where Flagellants are displaying as costing 1 Special Unit point but are actually costing me 2. In an otherwise empty army, I can only recruit 5 Flagellants before they get locked.

EDIT: It seems to have fixed itself, even though I haven't restarted the game or reloaded a save. Strange times.
Last edited by Rumpled Foreskin; 13 Aug, 2018 @ 5:14am
DrunkFlamingo  [developer] 13 Aug, 2018 @ 5:29am 
Originally posted by Urethra Franklin:
Having an issue where Flagellants are displaying as costing 1 Special Unit point but are actually costing me 2. In an otherwise empty army, I can only recruit 5 Flagellants before they get locked.

EDIT: It seems to have fixed itself, even though I haven't restarted the game or reloaded a save. Strange times.

You were likely spam clicking too fast. If the script cannot keep up with the UI, it will limit you earlier than it is supposed to. (This was considered preferable to the alternative of letting players cheat the limits by clicking fast).


In these cases,just remove a unit from queue. That will cause the script to re-evaluate.
Last edited by DrunkFlamingo; 13 Aug, 2018 @ 5:30am
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