Team Fortress 2

Team Fortress 2

The Bulkhead
Igor 4 May, 2014 @ 10:28am
Stats Suggestions
Finally modern shield!

+ On charge mine on shield explodes ( Like contributor suggested )
+ Mine does same damage as Ullabool caber but less dmg to the wielder
+ Mini-crits for 5 sec on mine explosion
- You have to get another mine from spawn lockers
- Replaces stickybomb launcher

It looks like riotshield and with those stats it's able to destroy small defence.

Post your below.

Last edited by Igor; 21 Jul, 2014 @ 2:18am
< >
Showing 1-15 of 38 comments
Shadow Dragon 18 Jul, 2014 @ 6:01am 
I like those stats I believe that they will work well.
ulramite 26 Sep, 2014 @ 5:25am 
Note that the Maker intended for it to be a primary weapon so It can't be a charge or anything like that. I say
Pros:
65% Resis to fire
50% Resis to Blast
25% Resis to melee & bullets.
Cons:
Takes up primary slot.
Pimp Skeletor 16 Nov, 2014 @ 9:15am 
Basically it's a secondary slot improved ullapool caber
That being said, I'm going with ulramite's stats
Maybe making the mine a small throwable grenade that recharges after 20 secs
Last edited by Pimp Skeletor; 16 Nov, 2014 @ 9:22am
silver smurfer 17 Nov, 2014 @ 3:12am 
maybe if u hold a button down or something all the shots to the body or head will be blocked but if it takes like 500 dmg it will break and has a 30 second recharge?
dead acc 17 Nov, 2014 @ 5:58am 
Originally posted by ulramite:
Note that the Maker intended for it to be a primary weapon so It can't be a charge or anything like that. I say
Pros:
65% Resis to fire
50% Resis to Blast
25% Resis to melee & bullets.
Cons:
Takes up primary slot.

Really? 65% resistance to fire? The demoman would have 15% more fire resistance than the Pyro then i dont think it should be that high
Boofer 17 Nov, 2014 @ 8:45am 
Like ulramite, I think it should just be like a riot shield, maybe something like...

Pros:
-50% dmg from bullets
-40%dmg from explosions
-10% dmg from fire
Cons:
You take more damage from self harm (Sticky jumping, reflected projectiles, Ect)
Takes up primary (Or secondary)
No charging like a regular shield

If this sounds stupid don't blame me, It's my first time suggesting stats to a community weapon.

Also maybe like +15% dmg from melee attacks might even it out.
Last edited by Boofer; 17 Nov, 2014 @ 8:47am
White_Wampus 18 Nov, 2014 @ 11:51am 
I also like the riot shield idea, but to stop the demoman being invincible all the time, maybe when the demoman crouches, he puts the screen infront of his face, takes way less damage but can't move or attack until he gets up again. (He can still move while crouch-sticky jumping though). When some one Melee's the shield the mine blows up.
Last edited by White_Wampus; 18 Nov, 2014 @ 11:51am
Boofer 18 Nov, 2014 @ 11:53am 
Originally posted by Cyber_block:
I also like the riot shield idea, but to stop the demoman being invincible all the time, maybe when the demoman crouches, he puts the screen infront of his face, takes way less damage but can't move or attack until he gets up again. (He can still move while crouch-sticky jumping though)
Thats not a bad idea, but how about while hes crouching he moves like 2 times slower than the regular crouch speed. Also maybe takes like mini crits from behind.
Osiris The Fallen 18 Nov, 2014 @ 2:36pm 
Originally posted by Brosoldier:
Basically it's a secondary slot improved ullapool caber
That being said, I'm going with ulramite's stats
Maybe making the mine a small throwable grenade that recharges after 20 secs


There are never going to be throwable grenaids in tf2
Valve said so :P
pros:
+When hit with fire or explosive mine detonates, causing damage to all enemy's around you (ullapool caber style)
+25% blast damage reduction (unavailable after mine detonation)
cons:
-must retrieve mine from resupply
-takes up primary
Pimp Skeletor 26 Nov, 2014 @ 7:55am 
Originally posted by =FFR=Blackout Flash:
Originally posted by Brosoldier:
Basically it's a secondary slot improved ullapool caber
That being said, I'm going with ulramite's stats
Maybe making the mine a small throwable grenade that recharges after 20 secs


There are never going to be throwable grenaids in tf2
Valve said so :P
A man can dream
Pimp Skeletor 26 Nov, 2014 @ 7:56am 
Originally posted by Cyber_block:
I also like the riot shield idea, but to stop the demoman being invincible all the time, maybe when the demoman crouches, he puts the screen infront of his face, takes way less damage but can't move or attack until he gets up again. (He can still move while crouch-sticky jumping though). When some one Melee's the shield the mine blows up.
Love it
Pawg Patrol 29 Nov, 2014 @ 4:25am 
(+)
+2 sec charge duration
+Hit will throw away enemy

(-)
Hitting wall will damage you.
Smiling Grinner 23 Apr, 2015 @ 3:12pm 
Pro:
+ Mine explodes on charge doing upwards of 30-50 damage
+ 15% Bullet Resistance
+ 10% Melee Resistance

Con:
- 15% Slower Movement Speed
- Mine has to be recharged at station, similar to caber.
- User takes half of damage put of target.

Personally I LOVE the set idea for this!
Maybe it could be useful against Engies OR maybe scout!
Last edited by Smiling Grinner; 23 Apr, 2015 @ 3:14pm
Abcmanx6 3 Aug, 2015 @ 7:41pm 
look at dis
+75% melee resist
+50% blast resist
+30% fire resist
mine explodes on impact
-can be detonated by a enemy melee
+mine damage _175_
there OH YEAH

on full charge no crits only mini crits
OH YEAH AND 65% crit resist
-30% move speed
< >
Showing 1-15 of 38 comments
Per page: 1530 50