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ASTW2 NPC weapons aren't saved properly when saving in the spawn menu. Basically, upon loading a saved game, all NPCs have their weapon replaced with whatever weapon you have selected in the ASTW2 NPC Weapon Override or any NPC that had a ASTW2 weapon loses it if a non ASTW2 weapon is selected.
(Saving with console works though so it probably has to do with how Garrysmod spawnmenu saving works.)
Thank you for the report. Unfortunately this seems like more of an issue on ASTW2's part (as it is related to its NPC weapon override code, which I did not modify).
I might take a look into it once I get time, but you might have better chances with Arctic.
As for WA2000, if there is a suitable (preferrably low-poly) model, I can add it with ease.
Alrighty ^^
In regards to the low poly WA2000 model, the best bet would probably be for a GoldSrc version of one converted to Source or the one in Counter Strike Online.
I don't know how to edit models just yet. I'll note this as a possible weapon when I get to it (which is unlikely).
There's another error: when wielding hl2 crowbar, gravity gun, physgun, hl2 rocket launcher, hl2 grenade it will spam errors in console and not show any hud at all (that's when always ASTW hud is enabled)
Thank you for your report. Bomblets are using its own ammo types I believe - I'll see what I can do about it.
As for the second issue, that sounds more like an issue related to ASTW2 and not my addon. Can you test it without ASTW2E, and provide error logs (which should be in console)?
I'm not actively developing this right now, but I'll get to fixing it when I get time.