The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Build a City 3.0
Skyrim Mod Developer M7 (Ret.)  [developer] 1 Aug, 2018 @ 3:24am
Bugs! Bah!
If you find something needing correcting say it in HERE.
M7
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Showing 1-15 of 19 comments
Skyrim Mod Developer M7 (Ret.)  [developer] 1 Aug, 2018 @ 11:28am 
I noticed a slight graphical error when traveling in worldspaces.
M7.
ciberzombie 5 Aug, 2018 @ 12:26pm 
i can not build buildings, can create plan but when i use button it shows "what building would you like to place" and "exit" even when i have 2 or 3 small house plans, i tried to place in world plan on it but plan just left hanging in mid air
ciberzombie 5 Aug, 2018 @ 5:07pm 
newermind , it seams player need to have ALL building plans of buildings of build site at time he/she clicks button. this should be noted on main mod page!
Blaz1n_Aden 14 Aug, 2018 @ 9:08am 
Hey M7, I have a question about placing buildings. My current quest is to place buildings at the first town Im given the task to build. When I fastravel to there and click the button, nothing happens. I have 3 blueprints in my inventory, one small house and two large houses. How do I place bildings in this city?
ciberzombie 14 Aug, 2018 @ 12:08pm 
you MUST have ALL blueprints of ALL buildings what have to be built at that town (same with next and other towns in this mod) when you have all of them then activate that button and it will show "build **** town".
when you do it , look in 3 shops you just built for good stuff to buy, especially in smith for some rare arrows and in one of other for some spell tomes
ciberzombie 14 Aug, 2018 @ 12:12pm 
also last line in mod description could be worded clearer and in bigger letters so the people actualy read it
ciberzombie 22 Nov, 2018 @ 3:47pm 
in eclipse town perimeter wall at one place is too high, it is visible what is behind it
ciberzombie 22 Nov, 2018 @ 3:50pm 
you can "craft" wood piles out of thin air at wood mill, it takes sawn logs when you have them but when you don't it still produces wood piles
ciberzombie 22 Nov, 2018 @ 9:58pm 
also some minor z-fighting in textures in castle and some other buildings
Skyrim Mod Developer M7 (Ret.)  [developer] 22 Nov, 2018 @ 10:01pm 
ok thank you.
M7.
Skyrim Mod Developer M7 (Ret.)  [developer] 23 Nov, 2018 @ 1:05am 
ok - fixed wood issue.
M7.
Skyrim Mod Developer M7 (Ret.)  [developer] 23 Nov, 2018 @ 1:10am 
although you can still - buy wood - at the lumber mill NPC.
M7 :)
ciberzombie 23 Nov, 2018 @ 7:13am 
before i went ito your mod area i stored all my gear, everything except 2 lockpicks, nothing more , i didn't even took my gold from skyrim, just two pick to test self suficiency of this mod. And this mod gives ! at the end of walkthru this mod i had full legendary daedric set (minus shield, no matching shield isn't a loss when i have 900+ armor rating without it) , legendary daedric waraxe and bow plus 940+ daedric arrows (spent few on "bandit attack" tho it was realy short) and some 10+k - 20+k gold depending on option i chose in new quest nr3, and that if i didn't sold leftover mats from building
ciberzombie 23 Nov, 2018 @ 7:34am 
nice mod, i was done thru in one go, but i don't think that it would fit in permanet load order for my main char couse omnistone ore is too unbalanced between mining gain of omni ore and smelting gain of different ingots (1 omni ore>10 omni ingots> 100 diff ingots). its bit too cheaty for me to continualy use it
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