Space Engineers

Space Engineers

battle torn exploration
 This topic has been pinned, so it's probably important
flimp  [developer] 10 Aug, 2018 @ 6:24am
Bugs
post your bugs here and il do my best to get them lined out
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Showing 1-4 of 4 comments
flimp  [developer] 10 Aug, 2018 @ 10:53pm 
railguns currenly broken, working on fixing. this is somehow related to the B@R system.
flimp  [developer] 11 Aug, 2018 @ 9:16pm 
steam://openurl/https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1475749133
use this mod to to get railguns, its just duck tape till find as better fix. the rail gun dont play good with my other files.
Darkness Wolf 5 Sep, 2018 @ 3:58pm 
crash when placing small grid nanobot build and repaitr system
2018-09-05 15:56:19.839 - Thread: 1 -> Exception occured: System.InvalidCastException: Unable to cast object of type 'Sandbox.Definitions.MyCubeBlockDefinition' to type 'Sandbox.Definitions.MyShipToolDefinition'.
at Sandbox.Game.Weapons.MyShipToolBase.LoadDummies()
at Sandbox.Game.Weapons.MyShipToolBase.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at SpaceEngineers.Game.Entities.Blocks.MyShipWelder.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid)
at Sandbox.Game.Entities.Cube.MySlimBlock.Init(MyObjectBuilder_CubeBlock objectBuilder, MyCubeGrid cubeGrid, MyCubeBlock fatBlock)
at Sandbox.Game.Entities.MyCubeGrid.AddCubeBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge, MyCubeBlockDefinition blockDefinition)
at Sandbox.Game.Entities.MyCubeGrid.AddBlock(MyObjectBuilder_CubeBlock objectBuilder, Boolean testMerge)
at Sandbox.Game.Entities.MyCubeGrid.BuildBlock(MyCubeBlockDefinition blockDefinition, Vector3 colorMaskHsv, Vector3I min, Quaternion orientation, Int64 owner, Int64 entityId, MyEntity builderEntity, MyObjectBuilder_CubeBlock blockObjectBuilder, Boolean updateVolume, Boolean testMerge, Boolean buildAsAdmin)
at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksSuccess(Vector3 colorMaskHsv, HashSet`1 locations, HashSet`1 resultBlocks, MyEntity builder, Boolean instantBuilt, Int64 ownerId)
at Sandbox.Game.Entities.MyCubeGrid.BuildBlocksRequest(UInt32 colorMaskHsv, HashSet`1 locations, Int64 builderEntityId, Boolean instantBuild, Int64 ownerId)
at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5,T6,T7](T1 arg1, T7 arg7, Func`2 action, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, EndpointId endpointId)
at Sandbox.Game.Entities.MyCubeGrid.BuildBlocks(Vector3 colorMaskHsv, HashSet`1 locations, Int64 builderEntityId, Int64 ownerId)
at Sandbox.Game.Entities.MyCubeBuilder.AddConstruction(MyEntity builder)
at Sandbox.Game.Weapons.MyBlockPlacerBase.Shoot(MyShootActionEnum action, Vector3 direction, Nullable`1 overrideWeaponPos, String gunAction)
at SpaceEngineers.Game.Entities.Weapons.MyCubePlacer.Shoot(MyShootActionEnum action, Vector3 direction, Nullable`1 overrideWeaponPos, String gunAction)
at Sandbox.Game.Entities.Character.MyCharacter.ShootInternal()
at Sandbox.Game.Entities.Character.MyCharacter.UpdateShooting()
at Sandbox.Game.Entities.Character.MyCharacter.UpdateAfterSimulation()
at Sandbox.Game.Entities.MyEntities.<UpdateAfterSimulation>b__f(MyEntity x)
at VRage.Collections.MyDistributedUpdater`2.Iterate(Action`1 p)
at Sandbox.Game.Entities.MyEntities.UpdateAfterSimulation()
at Sandbox.Game.World.MySector.UpdateAfterSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2018-09-05 15:56:19.841 - Thread: 1 -> Hiding window
2018-09-05 15:56:19.841 - Thread: 1 -> Hiding window done
2018-09-05 15:56:19.841 - Thread: 1 -> Showing message
flimp  [developer] 6 Sep, 2018 @ 8:56am 
thanks for letting me know, fix will be in a update later today
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