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I will look into making a customdata tag or name that allows a user to select a specific remote, as Inow you've brought it up I can see this being a potential issue, I can imagine you use the remote for docking a connector or the like?
That is unless this other script you have running is also causing some confliction
I`ve also niticed that this script cooperates perfectly fine with 2d/3d lidar mapping script which makes you see the target on the lcd screen
Regarding the rotors it's something I've ummed and ahhed about however, rotor heads actually (thanks to keen balancing) weigh and cost more than merge blocks, so the only real advantage was size, so for simplicities sake I decided to cut them from the release version for the time being unless there was a strong demand for them
This bug again! I thought Keen had fixed this a long time ago,
Yeah it's a pain in the ass mutliplyer bug with projectors, second time welding a battery and it fails to charge synch, ie on your end it looks charged, on the server it isn't sorry you couldn't get it working with batteries, but reactors should work a treat still, glad you got it working in the end,
interestingly only really found it happens with large grid batteries frustratingly
Also another note that bug doesn't occur in survival I've found, not sure why, it just doesn't
sorry I can;t helpo on it though, it's really for the deveopers to fix,