Total War: WARHAMMER II

Total War: WARHAMMER II

Empire Of Man (Temporary Hiatus, NOT CURRENTLY FUNCTIONAL)
 This topic has been pinned, so it's probably important
DrunkFlamingo  [developer] 9 Aug, 2018 @ 9:28am
MECHANICS FEEDBACK
This is not for questions about how things work. This is not for bug reports.

Lots of the mechanics introduced in Empire of Man are experimental. They try to create a cohesive experience, the the reality is that I am limited in my abilities to change things, limited in my experience of game design, and limited in my time to playtest things. That said, I'm always looking to improve the mechanics, so this discussion exists for feedback on how the mod plays and ways it could be improved.

The first update to EOM will focus on overhauling some systems to give a better indication of when loyalty is changing and why, as well as better outlining the conditions for loyalty changes in the UI.
Last edited by DrunkFlamingo; 9 Aug, 2018 @ 9:41am
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Showing 1-3 of 3 comments
avVE 29 Aug, 2018 @ 9:52pm 
Absolutely love the work your doing Drunk Flamingo! I would put my money on CA copying this somewhat into a future patch!
Regarding the mechanic when reaching 100 loyalty with electors, i someone like it but i would've rather have them reaching 100 loyalty and than have the option to confederate with them manually rather than have it instantly on the turn.
I've not figured out how to vassal a elector yet but that would be preferred solution aswell when reaching 100. Not sure if you can confederate a faction if its vassal:d, so that maybe brings up some issue with it.

Keep up the good work, excited what you will bring next!
Bedzio 25 Oct, 2018 @ 11:56pm 
As for reaching 100 standing there could be pop out with 2 or 4 options.:
Confederate faction
Make them vassal
Something with military alliance but im not sure what could be put here.
Leave them as it is.

First two mechanics are probably best, you have option to confederate like it happens now automatically but also there is another way. What i consider the biggest plus of this mod is the fact it allows me to play as leader and defender of empire without the need to govern everything. I can run with my 2-3 armies and maintain empire as it is. With income from elector counts one province is enough to support all of this and reikland is big enough to build everything you need.
Vassal option would allow you to cordinate the attacks on your enemies.
Amko The Terrible 26 Oct, 2018 @ 2:03pm 
Really should change the 100 loyalty thing to a choice, or default it to vassalage.
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