Kenshi
T-800 Cyborg Prosthetics - Hyperalloy Robotics
Zheyron  [developer] 4 Aug, 2018 @ 9:29pm
Bug Reports
As tittle says, in case you find something buggy related to this mod or you are experiencing any issue let me know.
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Showing 1-6 of 6 comments
MicroBot024 5 Jan, 2019 @ 8:44pm 
Just a heads up, when crafting a Masterwork T-800 limb, everything is less that the stated max value by 1 or 10 units. (Appears to be down by one for any value 2 digits or less, down by ten for a value that is 3 digits.

In essence;

Given stats:
HP: 400
Swimming Penalty: -10%
Unarmed Damage bonus (martial arts): +10
Dexterity: +25%
Ranged: +25%
Strength: +30%
Thievery: +20%
Lockpicking: +20% <---Based on the rest of the values, I assume this is supposed to be an even 20%.

Actual stats:
HP: 390
Swimming Penalty: -10% <-------------------------------Only normal one?
Unarmed Damage bonus (martial arts): +9
Dexterity: +24%
Ranged: +24%
Strength: +29%
Thievery: +19%
Lockpicking +19%

P.S. Also, just realized you forgot to put that the arms give a lockpick bonus in the description.

EDIT: As of right now, I've only created the T-800 ARMS (R/L). Have not tested either LEG. Might want to check them just in case. If I happen to lose another limb, I'll make another T-800 and get back to you.
Last edited by MicroBot024; 5 Jan, 2019 @ 8:53pm
Zheyron  [developer] 6 Jan, 2019 @ 1:07pm 
Originally posted by MicroBot024:
Just a heads up, when crafting a Masterwork T-800 limb, everything is less that the stated max value by 1 or 10 units. (Appears to be down by one for any value 2 digits or less, down by ten for a value that is 3 digits.

In essence;

Given stats:
HP: 400
Swimming Penalty: -10%
Unarmed Damage bonus (martial arts): +10
Dexterity: +25%
Ranged: +25%
Strength: +30%
Thievery: +20%
Lockpicking: +20% <---Based on the rest of the values, I assume this is supposed to be an even 20%.

Actual stats:
HP: 390
Swimming Penalty: -10% <-------------------------------Only normal one?
Unarmed Damage bonus (martial arts): +9
Dexterity: +24%
Ranged: +24%
Strength: +29%
Thievery: +19%
Lockpicking +19%

P.S. Also, just realized you forgot to put that the arms give a lockpick bonus in the description.

EDIT: As of right now, I've only created the T-800 ARMS (R/L). Have not tested either LEG. Might want to check them just in case. If I happen to lose another limb, I'll make another T-800 and get back to you.

Thanks for the report!
The values in the description are the "capped" values for masterwork, so I guess it must something to do with how the game manages your skill in that craftmanship. I guess if you hit the max level it should reach those values.
MicroBot024 8 Jan, 2019 @ 11:32am 
Hey zheyron! I did hit max value robotics (100) but I don't think that was the issue. I did some snooping around in the FCS, and found that the level of each item was set to 95. Manually changing the item to item_level 100 fixed the issue. My guess is that you set the max value to level 100, but when crafting masterwork items in the base game, the level is set to 95.

TL;DR: Game sets masterwork items to item_level 95, your min/max range accounts for up to item_level 100.

P.S. This happens on all the pieces by the way.
Last edited by MicroBot024; 8 Jan, 2019 @ 11:41am
Zheyron  [developer] 9 Jan, 2019 @ 5:01pm 
Originally posted by MicroBot024:
Hey zheyron! I did hit max value robotics (100) but I don't think that was the issue. I did some snooping around in the FCS, and found that the level of each item was set to 95. Manually changing the item to item_level 100 fixed the issue. My guess is that you set the max value to level 100, but when crafting masterwork items in the base game, the level is set to 95.

TL;DR: Game sets masterwork items to item_level 95, your min/max range accounts for up to item_level 100.

P.S. This happens on all the pieces by the way.

That is some nice info. I guess if the game hard-coded the values to 95, I will have to tweak the max values of the limbs higher by 5.26%.
FaceMatter 20 Apr, 2019 @ 1:05am 
Originally posted by MicroBot024:
Hey zheyron! I did hit max value robotics (100) but I don't think that was the issue. I did some snooping around in the FCS, and found that the level of each item was set to 95. Manually changing the item to item_level 100 fixed the issue. My guess is that you set the max value to level 100, but when crafting masterwork items in the base game, the level is set to 95.

TL;DR: Game sets masterwork items to item_level 95, your min/max range accounts for up to item_level 100.

P.S. This happens on all the pieces by the way.


How do you change item_level in FCS. I cant find that anywhere, and i really want masterwork items to max at 100 instead of 95
MicroBot024 21 Jun, 2019 @ 12:21am 
As far as I can tell, the developer removed item_level as I cannot find it either. I am pretty sure it used to be a data entry in the item itself. It's been awhile though, so I do not remember.

EDIT: AH HA! I found it. It is a bit of a brute force move, but you have to edit *the item itself* once you already have made it. Open up your platoon in the FCS, hit "Changes", and find the item. It is one of the items labeled "INVENTORY_ITEM_STATE". About halfway down is an entry labeled "level". Change it from 95 to 100. You'll have to do it for every item you want to change though. I know of no other way to do it.

Protip: Make a new squad with one member carrying only the item(s) you want to change. As far as I can remember, items inside a backpack won't show up so just to be safe have them carrying your item(s). This will skip the hassle of clicking on every item just to figure out if it's the right one.
Last edited by MicroBot024; 21 Jun, 2019 @ 12:47am
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