XCOM 2
[WotC] No More PsiAmps
ObelixDk  [開發人員] 2018 年 11 月 18 日 下午 11:05
Edit tiers
XcomNoMorePsiAmps.ini

+ArchetypeReplacements=(TemplateName=PsiAmp_CV, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_CV", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=1)
+ArchetypeReplacements=(TemplateName=PsiAmp_MG, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_MG", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=2)
+ArchetypeReplacements=(TemplateName=PsiAmp_BM, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_BM", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=3)


+ArchetypeReplacements=(TemplateName=PairedPsiAmp_CV, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_CV", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=1)
+ArchetypeReplacements=(TemplateName=PairedPsiAmp_MG, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_MG", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=2)
+ArchetypeReplacements=(TemplateName=PairedPsiAmp_BM, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_BM", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=3)


Change to

;+ArchetypeReplacements=(TemplateName=PsiAmp_CV, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_CV", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=1)
;+ArchetypeReplacements=(TemplateName=PsiAmp_MG, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_MG", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=2)
+ArchetypeReplacements=(TemplateName=PsiAmp_BM, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_BM", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=3)


;+ArchetypeReplacements=(TemplateName=PairedPsiAmp_CV, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_CV", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=1)
;+ArchetypeReplacements=(TemplateName=PairedPsiAmp_MG, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_MG", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=2)
+ArchetypeReplacements=(TemplateName=PairedPsiAmp_BM, GameArchetype="Obe_PsiAmps.Archetypes.WP_ObesPsiAmp_BM", InventoryImage="img:///Obe_PsiAmps.UI.Inv_PsiUnderlay", NumUpgradeSlots=3)
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目前顯示第 1-4 則留言,共 4
Deadput 2018 年 11 月 18 日 下午 11:06 
Sweet, thanks for the tutorial!
ObelixDk  [開發人員] 2018 年 11 月 18 日 下午 11:06 
you are welcome :)
1. schwerer Panzerverband 2021 年 9 月 7 日 上午 11:53 
Hey, is there a way to set Psiamps as a main weapon? I try to make a Psi class without assault rifle but with a gremlin. But I don't know in which file the weapons etc. are set as primary or secondary.
1. schwerer Panzerverband 2021 年 9 月 7 日 下午 1:40 
I found a mod as a workaround, but 'm still curious where to change weapon templates.
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目前顯示第 1-4 則留言,共 4
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