Garry's Mod

Garry's Mod

Ashland & Olive Hill (In-Dev)
 This topic has been pinned, so it's probably important
seabs  [developer] 7 Aug, 2018 @ 12:37pm
Feedback/Suggestions
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Showing 1-15 of 16 comments
Hanksabutt 7 Aug, 2018 @ 1:48pm 
I would eventually, because i know the map just came out, but eventually add some trees above the walls, or that standard cliff prop with trees on it, so it makes the map look more like it goes on for miles in the wilderness
seabs  [developer] 7 Aug, 2018 @ 2:06pm 
noted
Froot 11 Aug, 2018 @ 8:04pm 
It would be nice for some town names, and maybe a sign or something at the coal dump spawn that points to which direction the other industries are. Same for the rest of the map.
seabs  [developer] 11 Aug, 2018 @ 8:09pm 
it's in the works
Tankhunter48 12 Aug, 2018 @ 9:53pm 
Overall notes from a first impression run.


1: Some of the passing sections feel too packed for a short line when they're five tracks wide. Maybe consider moving some of the industries onto spurs in the center of the map instead of having everything trackside.

2. Even the biggest shortlines handled passengers and freight. Shortlines were the main transport for people in rural areas, and a train could mean the difference between success or failure. Add stations. Even if your passenger service is just people to and from factories, it's still passengers.

3. Town on the curve could use something small. A curved platform station? A small industry? Would love to see a furniture factory or similar industry.

4. All these trees and no logging camp? At least one small sawmill and a logging camp or two could provide more interest in the long stretches.

5.consider having a difference in scenery in some long stretches. Rivers, hills, small bridges, etc. There's a few points where you've got a good start, but some work is needed. EX: https://i.ytimg.com/vi/GUKlSuMGVYQ/maxresdefault.jpg , https://farm1.static.flickr.com/955/28234645138_d6465d610f_b.jpg , https://i.pinimg.com/originals/d2/28/21/d2282132a7dc83fc6274276b89a857f6.jpg ,
or https://www.american-rails.com/images/AppalachCOL.jpg

6. Bevel the angles on the arch so they aren't so sharp. It looks odd for a natural rockface to be so hard angled.

7.Best filler industy would be a large strip mine for gravel or similar multipurpose stone.

8.Olive Road feels WAY too big with only a single industry and no other locomotive facilities/ factories. It's 10 tracks wide and is a midpoint on the line! Would consider adding more to do for the size of the yard or trimming the fat.

9.Love the single tunnel. Helps give it a "model railroad" feel. Would conside maybe adding another one at another point to reinforce the mountainous or hilly nature of the "land".

10. Locomotive shed feels too new. I'd definitely go for a brick shed instead of sheet metal. EX: https://commons.wikimedia.org/wiki/File:Westside_Lumber_Engine_Shed.jpg or http://static.webshopapp.com/shops/091110/files/079208486/metcalfe-double-track-engine-shed-n-gauge.jpg?_ga=2.225114906.1855712831.1534135039-418286380.1534135039

11. Engine facility feels weirdly sized and divided. Would suggest googling some smaller yard/ facility combos for reference. http://www.trainweb.org/rahwayvalley/route_kenilworth_yards_1930s1950s.htm

12. Small turntable for the engine yard, please! EX: https://farm1.static.flickr.com/825/41204997715_47b9f6b625_b.jpg

13. Adding an interchange spur for another road can give the illusion of it being part of a larger whole without actually doing so.



Overall, definitely like the motif you're aiming at. It has a feel and a run style different from most of the other maps right now. However, the map tends to feel empty and full all at once. Certain areas are very threadbare with very little to see or do, and then other areas seem too full to the point of being crowded. You're on the right track, tho!

(A definite visit for inspiration is https://cornhillandathertonrr.blogspot.com/ as well as John Allen's Gorre and Daphetid because it's a damn masterclass in railroad building.)
seabs  [developer] 12 Aug, 2018 @ 10:13pm 
I'll keep these in mind, thanks!
Smokey Joe 13 Aug, 2018 @ 2:45pm 
hey mind putting in some sations / frieght depots
Tankhunter48 14 Aug, 2018 @ 9:29am 
He told me stations are in the works, but everyone seems to forget that freight depots exist so I'll second that.
Froot 8 Nov, 2018 @ 5:13pm 
Maybe a teleport room that includes (obviously) teleporters to towns and certain areas along the map along with a small picture of what said area is so people know where they are going instead of going somewhere not intended.
seabs  [developer] 8 Nov, 2018 @ 5:19pm 
the spawn is being rebuilt
Trainz1901 12 Nov, 2018 @ 6:54pm 
Could there possibly be signs on the station so as to know what station you are passing?
seabs  [developer] 13 Nov, 2018 @ 3:15am 
the spawn doors cover major locations, i have the signs in on hammer but it'll be a good month or ywo before i can update again due to my busted up keyboard
Jackass 2 Mar, 2019 @ 5:46am 
Hey Seaboard, Just a quick question: I know you're working on the Florida East Coast Map, but would it be possible to make a modern version of this map? (Like 1980's or 1990's?)

Basically the same track plan, but instead it's got bigger towns, Bigger buildings, and some bigger industries.
seabs  [developer] 2 Mar, 2019 @ 6:58am 
aoh v3 is going to bump the map into the 40s/50s at furthest, but i'll see about a modern version
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